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Random Treasure - 2018/08/03 (Ver.1.0)

Creator name: kido0617

Overview
Get randomize items as an event.

Installation
Paste this script above Main.


Set-up
After installing this script, use "Random_Treasure::reset" script call in an event.
Items are registered in the shop process after this command which randomizes items.
Shop does not open. Prices set are based on probability of obtaining an item.

NuY9Jhl.png


Note: if you're copying this event similarly, don't forget to add event page with a self-switch checked A

BWE2OAh.png


The price of Hi-Potion, for example, is a probability of receiving 10/20.

Next setting up a treasure chest. When using "Random_Treasure::get" script call-
an item is randomly obtained.

EIO8R9J.png


How to display message for obtained items

Item name storage variable and item icon number storage variable have to be prepared.
If you use a variable number, item name, and the icon number will be entered in the variable of that number.

Be sure to add this module script below the Random Treasure script.

Code:
module RANDOMTREASURE
  NAME_VAR = 10   #Variable number to store acquired item name
  ICON_VAR = 20   #Variable number for storing icon number of the acquired item
end

You can display the items and icons obtained by entering the following code inside the Text window.
(The variable number is the value specified above)

Code:
\I[\V[20]] \V[10] get

Credit and Thanks: kido0617

Terms of Use- Free for commercial and non-commercial use.

License- Public Domain
 

BCj

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Ty for posting this script :)
 

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