Random Treasure

Discussion in 'RGSS3 Scripts (RMVX Ace)' started by tale, May 21, 2019.

  1. tale

    tale Volunteer Veteran

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    Random Treasure - 2018/08/03 (Ver.1.0)

    Creator name: kido0617

    Overview
    Get randomize items as an event.

    Installation
    Paste this script above Main.



    Set-up
    After installing this script, use "Random_Treasure::reset" script call in an event.
    Items are registered in the shop process after this command which randomizes items.
    Shop does not open. Prices set are based on probability of obtaining an item.

    [​IMG]

    Note: if you're copying this event similarly, don't forget to add event page with a self-switch checked A

    [​IMG]

    The price of Hi-Potion, for example, is a probability of receiving 10/20.

    Next setting up a treasure chest. When using "Random_Treasure::get" script call-
    an item is randomly obtained.

    [​IMG]

    How to display message for obtained items

    Item name storage variable and item icon number storage variable have to be prepared.
    If you use a variable number, item name, and the icon number will be entered in the variable of that number.

    Be sure to add this module script below the Random Treasure script.

    Code:
    module RANDOMTREASURE
      NAME_VAR = 10   #Variable number to store acquired item name
      ICON_VAR = 20   #Variable number for storing icon number of the acquired item
    end
    You can display the items and icons obtained by entering the following code inside the Text window.
    (The variable number is the value specified above)

    Code:
    \I[\V[20]] \V[10] get
    Credit and Thanks: kido0617

    Terms of Use- Free for commercial and non-commercial use.

    License- Public Domain
     
    #1
    MHRob, BCj, BlueMage and 1 other person like this.
  2. BCj

    BCj Veteran Veteran

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    Ty for posting this script :)
     
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