ovate

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Random Treasure - 2018/09/05 Ver.1.3

Creator name: kido0617

Overview
Get randomize items as an event.

Set-up
After installing this plugin, use "RandomTreasure reset" as a plugin command for event.
Items are registered in the shop process after this command which randomizes items.
Shop does not open. Prices set are based on probability of obtaining an item.

eSrA8Aq.png


Note: if you're copying this event similarly, don't forget to add event page with a self-switch checked A

vpqjqQL.png


You can change the probability through specify Price in Shop Processing setup.
The price of Dispel Herb, for example, is a probability of receiving 10/20.

Next setting up a treasure chest. When using "RandomTreasure get" plugin command-
an item is randomly obtained.

wKoTxNS.png


How to display message for obtained items

You can get "Last Get" Text plugin here: https://forums.rpgmakerweb.com/index.php?threads/last-get-text-loss-get-text.109846/

After using the "RandomTreasure get" plugin command
Show Text in the event with
Code:
\lastGet get

You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/p9hlc3espapr2l3/RandomTreasure.js?dl=1

Credit and Thanks: kido0617

Terms of Use- Free for commercial and non-commercial use.

License- Public Domain

There's also a VX Ace version of Random Treasure.
 

Attachments

  • RandomTreasure.js
    4.6 KB · Views: 37
Last edited:

TenTranVN

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it not working with me
 

ovate

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Works for MV version 1.5.1 or below
 

ovate

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It does work in 1.6.2-

If it doesn't work, maybe they haven't followed the eventing part correctly. Perhaps the first event is missing an add event page with a self-switch checked A
 
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