RMMV Randomized Skill Pool

Discussion in 'Game Ideas and Prototypes' started by Silenity, Jun 7, 2019.

  1. Silenity

    Silenity Veteran Veteran

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    Think more on the lines of a card battle system.
    You can buy skills which are then added into an actors skill list pool. When the battle starts they are randomly given a number of skills from their skill pool.
    Skills are one time use and after use it is removed from your list and placed back into the pool.
    When your turn is over and it begins again. You get a new set of random skills from your pool in addition to keeping any skills you didn't use last turn.
    Rinse and repeat until the battle is over.

    Here's an example:
    Harold starts the game with 4 skills in his pool.
    Attack, Defend, Fire, Heal.
    Battle begins.
    Harold gets 2 random skills from his list.
    He gets Attack and Fire.
    He uses the Attack skill to damage the enemy.
    The Attack skill is no longer usable and is removed from his skill list and placed back into the pool.
    His Fire skill remains in his skill list for later use.
    Next turn.
    Harold gets 2 new skills from his pool.
    He gets Heal this time and Attack again.
    He uses Fire, Attack, and Heal this turn.
    All 3 skills are removed from his skill list and return back to the pool.
    Next turn he gets 2 new skills from the pool.
    So on and so forth.

    Any thoughts, opinions, or critiques?
    Would it work well as a battle system?
    Is it engaging enough? Is it too complicated?
    Is there too much RNG which could make it unfun?
     
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  2. Trihan

    Trihan Speedy Scripter Veteran

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    Sounds sort of like a pared-down version of the card system from Kingdom Hearts: Chain of Memories.

    The potential problem with something like this is the inherent frustration in needing a particular skill at a particular time and not having it because you ended up getting stuff that wasn't as useful instead (imagine getting Fire and Heal in a turn where the enemy is immune to fire damage and Harold's at full HP).

    There's also the fact that once you have a suitably large pool of skills, you start getting diminishing returns because there's literally no way to plan a strategy around what you'll have access to.
     
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  3. Silenity

    Silenity Veteran Veteran

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    That's the inherent nature of RNG. Could find some ways to balance.
    Some skills could refresh your skills giving you a new random set.
    You could unlearn skills which may no longer prove useful.
    Allow buying multiple of the same skill to increase the likelihood of having it selected.
     
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