- Joined
- Mar 4, 2014
- Messages
- 64
- Reaction score
- 7
- First Language
- English
- Primarily Uses
So, when a character starts with items, they give the right stat boosts. But when I remove said items or equip new items it randomizes the gained stats. I have started a new game and all but it doesn't follow the stats that I gave items in the editor.
Am I the only one with this issue? I need to have it fixed soon because a test version of my project is due in 24 hours.
For example, my character starts with a worn shield, gives 3 defense, if I remove it and re equip it, it could give my character 6 defense, 2 defense or even things like -5 defense. New shields do the same thing.
Am I the only one with this issue? I need to have it fixed soon because a test version of my project is due in 24 hours.
For example, my character starts with a worn shield, gives 3 defense, if I remove it and re equip it, it could give my character 6 defense, 2 defense or even things like -5 defense. New shields do the same thing.

