Are randomly scattered/generated items a good idea? The concept seems to fit my horror mystery type game but I figured setting it up will be tough. Lets say there are 42 items that the player can collect from an area. These can be found by opening drawers, cupboards etc. Each item will need their own variable. Because there should be a way to check where it will spawn. Like if varibale chalk's value is 2 (any random number between 1-something), the chalk will be generated in a drawer on the 4th room in the 2nd floor for example. Because I'm using grid free doodads, I can't control those items directly- they are pictures and need switches. So I'll need about 50 variables and 50 switches for 50 items. Will random items be worth this level of complexity? Also, if I do make a system like this, I'm thinking about allowing difficulty levels. On lower difficulty levels, the items will always be found in a fixed location. How does that sound? I need your opinions. Thank you.