Ranged Weapons?

Schneedorn

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Heya =D

Just a simple question...
When I make a flying enemy, how can I make it unattackable by heros with melee-weapons?
It should just be attackable with ranged weapons and magic maybe?
Thanks
 

Oddball

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I use Magic attack as "Ranged". Just set all ranged attacks to magic attacks, and give the flying enemies a PDR (physical damage rate) of *0. that should do the trick. Or give them high evasion but not high magic evasion
 

Tiamat-86

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high eva because just using phy dmg rate means still hit just doing 0 dmg which would still apply any states with melee attacks.
remember that not all magic is ranged either. sometimes magical attacks might fall under physical hit type. ie, burning touch
 

Andar

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make different damage elements, like fire melee and fire ranged. then give the flying enemies a damage rate of 0% for all melee elements
 

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