Rare Candy

Diretooth

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We've all probably seen Rare Candy in Pokemon, that oh-so-special item that helped us level our Mons up. (If you haven't played Pokemon, I heartily suggest you play it.)

Similarly, I wish to have a Rare Candy-esque item in a game, however, I can't simply make a simple common event where the user of the item gains the level, and I can't make the item an event due to characters joining as the game progresses (Plus, having them hidden or rewards from powerful boss enemies that you encounter only once).

Like the eponymous Rare Candy, it must level the character that uses it up by one level.

I thank anyone in advance who makes a script for this, and if it turns out it cannot be done, then I can simply drop the idea from my game.
 

Solo

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Just a silly question, if this script is made for you, is it licensed specifically to you or can anyone use it fairly? Same goes for any script that can be found here, I suppose. Sorry to clog the topic.

I myself am interested in this. It seems like it might be feasible with notetags... in addition to adding the script, you'd enter <gain level> in the item's notebox, or something like that. Of course, the script itself would define just what <gain level> means.

Heck, maybe it could work like <gain level: 1> or <gain level: 2> or 3 or however many levels you'd want the "Rare Candy" to increase the character by!
 
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Engr. Adiktuzmiko

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EDIT: wait
 
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Diretooth

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@Solo: If it were made for me, I would allow anyone to use it, assuming the person who made the script wanted it used by everyone.

@Eugene: Do you know if the script would clash with Yanfly's scripts?
 

Evgenij

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I dont know, which scripts from yanfly do you use?
 

Diretooth

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The battle engine, the ATB script, the skill steal and steal scripts.
 

??????

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I think Tsukihime done a rare candy script too...
 

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