- Joined
- May 3, 2012
- Messages
- 295
- Reaction score
- 131
- First Language
- English
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My own take on "rare" items is that if you include any sort of 'Item Book' like Tales games or Disgaea games do, and give in-game incentives to complete those item books, then I'd actually move away from "rare" items. Nothing pisses me off more than spending 4 hours fighting the same enemies over and over again trying to get that 1% drop rate item and STILL not getting it -- I don't even bother anymore because random chance mechanics like that are not worth my time and effort.
I'm a much bigger proponent of having conditional drops whose requirements are not always easy or simple to meet, and then tying "rare" drops to meeting those conditions. A huge reference for this is the Etrian Odyssey line of games. Check out this link for a list of conditional drops with some basic ideas:
http://www.gamefaqs.com/boards/709464-etrian-odyssey-untold-the-millennium-girl/67782905
There's a lot more you can do than just, "Kill with X element" or "Kill enemy while under X ailment". You can have a "summoning" type monster, who only summons a specific monster (a monster that does not appear in battles otherwise) under theses conditions, too, and then tie that rare drop to the summoned monster.
I just think there are so many better ways of handling "rare" things than taking the frustration-inducing RNG route.
I'm a much bigger proponent of having conditional drops whose requirements are not always easy or simple to meet, and then tying "rare" drops to meeting those conditions. A huge reference for this is the Etrian Odyssey line of games. Check out this link for a list of conditional drops with some basic ideas:
http://www.gamefaqs.com/boards/709464-etrian-odyssey-untold-the-millennium-girl/67782905
There's a lot more you can do than just, "Kill with X element" or "Kill enemy while under X ailment". You can have a "summoning" type monster, who only summons a specific monster (a monster that does not appear in battles otherwise) under theses conditions, too, and then tie that rare drop to the summoned monster.
I just think there are so many better ways of handling "rare" things than taking the frustration-inducing RNG route.

