- Joined
- May 31, 2014
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- 42
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Thanks for the review![We Were made to Perish review]
And I absolutely agree with your critiques (and so have several other people) -- slow starting pace, linear levels and the annoying removal of dashing.
All three of these were implemented due to time constraints (dashing caused a weird bug with stealth that I didn't have time solve) and will be rectified in the final version -- exploration, for example, was cut to ensure judges got through the entire game with time to spare.
As far as the slow intro -- do you think additional chase sequences in each nightmare would adequately liven things up?
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