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Sailerius

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I'd like to throw in my hat with our entry, Ars Harmonia. We're entering it in the Unity contest this month as well, so any feedback would be extremely helpful. Once the Unity contest is out of the way, I'd be happy to give detailed feedback to anyone else who'd like it for their own game as well.
 

Ratty524

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Once the Unity contest is out of the way, I'd be happy to give detailed feedback to anyone else who'd like it for their own game as well.
Sailerius' score for all games: 1-2/5

In case you can't tell, I'm just messing with you. :p
 

kartersaint

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Hm... at least I got one person who volunteered to play my game and provided a feedback about some gliche. 

As seeing others, I'm still satisfied with it. LoL. There are too many games to play. And most of them has even no replies.
 
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Jesse - PVGames

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The next entry for the day: Unraveled, this is a game that was not on my radar, but other people seemed to have enjoyed.

I give it about a 3.9/5 - at this point it is perhaps the most polished of the games I have tried, but just shy of being something I personally would want to spend money on. But that by no means it is not a good game worthy of praise.  At first the game is confusing, but the design behind the first few minutes of game-play are actually well thought-out and gradually introduce the various mechanics of the game. The game is not particular complex, which is refreshing from some of the entries which are unnecessarily bogged down with added on systems. The graphics are what stand out here - they were well placed and well utilized for the most part and the game looked wonderful. The core of the game-play seems to revolve around jumping over cliffs and climbing across cliffs with the occasional battle thrown in for good measure. Since there is really no 'wrong' way to go, the game felt as if it were on rails to me. It was a game that you watched more than you played since there wasn't really anything to explore or interact with. Battles were fun, I enjoyed the Rage/Focus system and I liked how you could get more/less stars based on your performance during the battle. The music was suitable, though it did not particularly stand out in my mind. 

Conclusion: This game strikes me as another game with style over game-play substance, but fortunately does have a decent story that is told in a very good way - all showing, no telling. With the gritty, dirty atmosphere combined with the imagination of the protagonist, I often felt like this game was some sort of odd combination between Binding of Isaac and Calvin and Hobbes. It is certainly worth a play-through.

Scores - [0 = Worst game ever, 1 = Terribly disappointing, 2 = Not terrible, but far from being good or something I want to play for 1 hour+, 3 = Solid game, entertaining, has some shortcomings,4 = I would consider paying money for this game, 5 = Among the greatest games I have experienced.]
 

B.Ultimus

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Hello everyone!  Just so I can toss in my game as well, Aesparia - The Fallen

  • No random encounters, thoughtful battles, no spamming Attack Key
  • Crafting and Scribe Scrolling
And for any other input, check out these other lovely reviews people have been saying!  Looking forward to your input
 

EternalShadow

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Requiem/Solidarity gets a 2/5. I can see what the story's tried to be, but there are a lot of spelling and grammar errors that prevent the dialogue from shining through. Generally, the mapping isn't very detailed, but they attempt to evoke each area's own personality. Improvement suggestions I would give would include clearer gameplay direction as well as checking all the dialogue for errors. As well as this, the game would benefit from greater attention to detail on mapping, as well as more obvious marking of areas where items are meant to be used.
 

TheRangeStudios

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I just played solidarity,

The presentation of the game is ok at best. There is an inconsistency of custom art and rtp art. I would had like to see one or the other entirely used rather than a mix. Theres also an array of spelling and grammar errors that plague on the game's dialogue, which is a shame because the story is actually solid and is the strongest point of this game.

Gameplay wise there isn't much to go on as it is of standard RPGMaker fashion. I would had like to see more conditional triggers like things presented such as finding x item to do x thing to broaden up gameplay. I also would have gotten rid of random encounters.

Most of the gameplay done was to advance the story, and its a shame that spelling errors and standard random encounters bring down an experience that could had otherwise been enjoyable. 1.8/5
 

xeroborn

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Hello everyone!  Just so I can toss in my game as well, Aesparia - The Fallen

  • No random encounters, thoughtful battles, no spamming Attack Key
  • Crafting and Scribe Scrolling
And for any other input, check out these other lovely reviews people have been saying!  Looking forward to your input
I finished your game. took me about 40-45 min. The set-up was pretty good, the characters seemed interesting, but then you do nothing with them after that.

The mapping was nicely done. The music was good. What was there of the writing was well done, but there wasn't nearly enough of it for the ending to have any sort of impact.

The combat and crafting systems were a bit of a disappointment. Crafting was basically just another menu I had to go to, to get items. Combat was a mixed bag. If you are going to work on the game more here is what I would do: vary the skill-sets and make the game harder. The skills are all basically identical in form and function. Make some skills cost more RP, make skills other then attack and aoe attack, and heal, and aoe heal. Also the game was easy, and the battles seemed to last a long time. Using the same skills over and over against enemies that presented no challenge got pretty stale by the end.

Overall 2.5/5.
 

Mesonyx

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I just finished beyond reality i'll give it a 3-5 

anyone else here want to play my game and ill play theirs 

http://contest.rpgmakerweb.com/game/view/id/416#.U7NRSJRdUfW
I'll take you up on that! (I'm downloading your game now)

My game's called We Were Made To Perish. It's narrative-driven, but there are a few mini-games thrown in as well (Stealth Sections and Chase Sequences). Also, sort of obvious, but it's best experienced with sound ^_^

http://contest.rpgmakerweb.com/game/view/id/223#.U7N12fldWTI

Chases!

Stealth!

Oh my!

Let me know what you think 

P.S. Anyone else who wants to play my game, I'd love your feedback as well. Playtime is generally 30 minutes. Thanks! Good luck, peeps!
 
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TheRangeStudios

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Just finished Aesparia - The Fallen

This game's presentation is solid.  Despite a lacking story, the excellent use of RTP elements and scripted lighting, make the maps become rich in the mood desired for the game. This also true for the sounds and music used from place to place, specially during battles with each animation being concise and on-point. As said, the story is lacking. And it's not that it's a bad story, it's almost literally lacking; there's very little things to grasp on to know exactly what is going on. Although it felt this was the desired result, thus I don't feel too strongly against it.

Gameplay is very hit and miss. Besides heading into battles, there wasn't much else to do. The little interaction the game offered rewarded you with crafting material and money which is used for crafting scrolls or equipment. And even then, you did not really seem to need any of them because of how easy the battles felt, even if there was some strategy involved, it never felt you were in any real danger. The few times I was really enjoying the game head on was during the boss fights, which were VERY entertaining to clear.

Overall there is some fun to be found in Aesparia, the kind of fun you have but are regretably left wanting more, but to no avail. There's only hope that the game in the future will add more story and game interaction in order to feel like a full blown game, rather than just a fun and well-mapped final chapter in a massive epic RPG.

3/5
 

Skyfrid

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Well I manage to play the game Solidarity and from what I saw I'll give it a 3.2/5

I noticed a few bugs here and there and the grammar could be better. Also, the battle system could be use an improvement. I just spammed Attack over and over again.

The storyline and interesting and could be a great game if it was polished and the mapping improved. Haven't played enough to give a though review
 
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Mesonyx

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Played through Solidarity.

I liked the overall story and characters, and the intro set the dismal tone really nicely. However, the grammar and spelling mistakes really took me out of the dialog, and caused some of the jokes to fall flat. The relationship between the brothers is well done, and was some of the game's strongest characterization, I thought.

If I had one major critique, though, it's that the game lacked polish: things feel only partially finished. For example, the ability to jump over crevices and onto platforms was nice, but it was only certain crevices, which killed the feeling of exploration. Likewise, the custom art was a good touch, but had some rough edges and white spots. And as already mentioned, the story is the centerpiece, but it's marred by misspellings and mistakes. And having all your gear except your weapon equipped by default felt really strange for some reason.

Also, I think the random battles occurred too often. It actually cut down on the tension and became tedious. Either fewer random battles, or some other battle mechanic.

Overall, I'd give it a 3 out of 5. With a little polish, however, it's easily be a 4.

------------------------------------------------------------------------------------------------

Also, I made an official thread for my game, "We Were Made To Perish," with new screenshots. I'd really appreciate a review!
 
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xeroborn

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I tried it out. I'll start with what I liked. The art was really nice, the way you set up the battles was very cool, and it seemed like there was a fair amount of depth there. Being able to play with the mouse is a nice touch, although i pretty much just used the keyboard.  I have to mention those battles again, they were probably the most evocative of any game I've played for this contest.

I stopped playing after I died in the first battle (did I miss a tutorial?), ran back to get my corpse, went in to the next room, walked over a crack in the floor and promptly died again with no explanation of what I did wrong. The writing also seemed a little stilted, and didn't really draw me in as much as it should.

no rating for this one as i didnt play enough of it to fairly give a score.

I realized neither of us mentioned the game here. This post refers to The Clans - Cursed Souls
 
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Clord

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I tried it out. I'll start with what I liked. The art was really nice, the way you set up the battles was very cool, and it seemed like there was a fair amount of depth there. Being able to play with the mouse is a nice touch, although i pretty much just used the keyboard.  I have to mention those battles again, they were probably the most evocative of any game I've played for this contest.


I stopped playing after I died in the first battle (did I miss a tutorial?), ran back to get my corpse, went in to the next room, walked over a crack in the floor and promptly died again with no explanation of what I did wrong. The writing also seemed a little stilted, and didn't really draw me in as much as it should.


no rating for this one as i didnt play enough of it to fairly give a score.


I realized neither of us mentioned the game here. This post refers to The Clans - Cursed Souls
Lilith doesn't like to talk to walls that much. When she says something later on it is mostly when someone is around.


Also remember to use mouse in combat if you want to be able to actually choose your target when using items and stuff.
 
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aspirestudios

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I'd like to throw in my hat with our entry, Ars Harmonia. We're entering it in the Unity contest this month as well, so any feedback would be extremely helpful. Once the Unity contest is out of the way, I'd be happy to give detailed feedback to anyone else who'd like it for their own game as well.
Wow this is actually pretty good, impressive looking artwork you guys did a really nice job here. Also, thanks for the heads-up with the Unity contest this month!
 

Zorax87

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I decided to judge a few of the entries on the front page. A few of them drew my eye for both positive and negative reasons; however, a few of them really did surprise me.

The Bite of the Darkness (0/5)

I decided to give this a shot. With the retro-style and promises of humour, I was hoping that this would be some sort of macabre Monkey Island game. I was thoroughly disappointed. I couldn't play long, largely due to translation problems - most of it was still in Spanish outside of main dialogue making combat incredibly difficult and confusing. Whilst the graphics were alright and the story seemed to have some potential, I had to give up in the first combat scene because of the language barrier. I double-checked the rules of submission and it does state that non-English games must have a suitable translation, and since chunks of the game were still in Spanish, that's a disqualification from me, I'm afraid.

What I do feel is this game would be much better with a proper translator on board the team. That's my suggestion for improvement!

Eden (4/5)

What surprised me is that a puzzle game appeared on the front page. I'll be honest, I'm usually quite hesitant about fan-made puzzle games, and I have my own little formula of judging them. Is it original? Well, Eden sure is original. I've never come across an environmental, tile-based terraforming puzzle game before. It's simple interface and controls complemented the rather deep puzzling element to it. There was a slight bug with a white tile, but it was not a game-breaking issue. So the second part of this formula is to ask whether I find it addicting. I did. At the start, I was confused as to how the different tiles interacted but after adjusting to the steep learning curve, I managed to work it all out. Perhaps an improvement is necessary for the tutorial but nothing too ground-breaking. However, I did managed to waste at least an hour or so with this game and I certainly don't regret it. I think it's definitely something that should be ported to the mobile gaming industry, certainly.

A few things could be improved for this: iron out the slight issue with a white tile, improve the tutorial a bit, and add in more levels! If you do all that, it's the perfect puzzle game for me.

Vikings attack (2/5)

I was drawn to this one because of the controversies surrounding it. However, I will do my best to really discuss the game without the bias of those issues; honestly, the hype seems beyond me. The art style is just perfect. If this was a gaming art contest, I certainly would rate is 5/5, and that's where a large portion of those two points come from. The art. It's gorgeous. I loved it. It felt like rainbows. But since this is a game contest, I need to take more than that into account. Is it fun? No. I'll be honest, the tutorial system was rather confusing as it felt like all the information was being thrown at me. It suffered the same problem as Eden in that respect. However, unlike Eden, Vikings Attack was far more complex in terms of controls. There was no user interface, I wasn't sure which weapons were weapons and which upgrades were upgrades - and I didn't know how I could use them or what I had to do to unlock them if they were locked. The problem of a bad user interface is that it's game-breaking, so unfortunately I couldn't really enjoy this.

( Now back to playing more games! Hopefully I can be optimistic without nostalgia. )

( EDIT: oh, rate them out of five? one second )
 
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