- Jun 20, 2014
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Like I said in my post, there are plenty of games out there and I'm not a judge so I just casually play through the ones that spark my interest (which means that you already did something right!) and give feedback on my playthrough and when I quit. In your case I didn't even realize the other tile would've taken me out of the house, but my first 5-10 (?) minutes of playtime were spent just on running around talking to random NPCs to "find a party". It didn't pull me in enough to re-start the game or try to find a way out of the house. Honestly your game started out amazing, with that busy village meeting, but then I just found myself wandering around and hitting a glitch a couple of times and...eh.Now... everybody deserves an opinion, and certainly it is within your rights to check out instantly after the very first bug you find especially with all the games... but seriously here, there are two tiles to leave the house, and the bug is only on one tile (which is why it got missed). Yes, I know that it should still be fixed. But it would have taken you 5 seconds to walk back down and try the other tile before instantly concluding you're permanently stuck, then giving it a 1. That's just my two cents on your two cents, maybe you didn't think of trying the other tile, I don't know, maybe you just didn't care for the atmosphere and looked for a first out, but it's pretty apparent you didn't even give it a good try.
We fixed it in the no-rtp version of our game.
As for RTP, there's nothing against RTP at all. You can make a beautiful game with it. Volrath above mentions Master of the Wind. I played that game the first time it came out. The graphics were standard and the mapping mediocre at best, but the level, character and story design were fantastic so I didn't even care. The problem with RTP is usually:
1) It doesn't fit with the story. VX and VX Ace have a very cartoony happy-go-go RTP. Even with serious stories about cancer and whatnot, people tend to leave it like that without taking down the saturation or adding some atmospheric fogs.
2) It's used inappropriately. You can easily go into Photoshop (or heck, Paint even) and copy & paste around to add some variations. Place a flower on the tree and suddenly the game already looks a little bit different. Give the flower a strange hue. Why do the trees have purple flowers? Because the ancient race's magic energy was purple and it still runs within the veins of the earth. I don't know; I love details like that. When using RTP people tend to forget about stuff like that as they've been handed pre-made graphics.
If you want a perfect example of a game made with RTP that looks flawless, check out Akasha Seal. I played that game -- what -- 7 years ago? There were only 3 chapters I think, so 30 minutes of playtime, and I still remember it. It was fantastic. I'm trying to find it but it was discontinued and the forum it was on got swiped a couple of years ago... Very sad.
@Xenos: As Ralpf mentions, it would've been great to give a hint at having to buy the scythe. I'd also take down the random enemy counter rate and increase the EXP/difficulty. Although that's just a personal preference, I'm sure there are plenty of people out there who like grinding. But when I'm running around trying to look for items and I'm taken to a battle screen every other 10 seconds I can't really get a proper orientation of the area.
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