- Joined
- Apr 29, 2014
- Messages
- 129
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Hello,
In League Of Legends, each skill deals damage according to a ratio of one of your stat : your Ability Power ("Magic Attack"), your Attack Damage ("Physical Attack"), your Armor, your HP etc., plus a fixed base damage.
Some examples :
Base damage
Ratio
-Annie's Disintegrate deals up to [220 + (80% AP)] magic damage to her target.
-Malphite's Ground Slam deals up to [220 + (30% Armor) + (20% AP)] magic damage to his target.
-Sion's Soul Furnace can shiel him up to [130 + (40% AP) + (10% Max HP)]
Is there a way to show the formula, as it appears in game ?
I usually create a common event where I proceed like this :
Variable 001 (0.8 AP Annie) -> 8*Annie's APVariable 001 (0.8 AP Annie) -> /10Then I just use the \V[n] code in the description's message to show the ratio. But it's boring process, and it doesn't refresh the ratio is I buff myself in battle.
So can someone write a plugin to draw this kind of formula in skill description ? Would be awesome
Thanks a lot.
In League Of Legends, each skill deals damage according to a ratio of one of your stat : your Ability Power ("Magic Attack"), your Attack Damage ("Physical Attack"), your Armor, your HP etc., plus a fixed base damage.
Some examples :
Base damage
Ratio
-Annie's Disintegrate deals up to [220 + (80% AP)] magic damage to her target.
-Malphite's Ground Slam deals up to [220 + (30% Armor) + (20% AP)] magic damage to his target.
-Sion's Soul Furnace can shiel him up to [130 + (40% AP) + (10% Max HP)]
Is there a way to show the formula, as it appears in game ?
I usually create a common event where I proceed like this :
Variable 001 (0.8 AP Annie) -> 8*Annie's APVariable 001 (0.8 AP Annie) -> /10Then I just use the \V[n] code in the description's message to show the ratio. But it's boring process, and it doesn't refresh the ratio is I buff myself in battle.
So can someone write a plugin to draw this kind of formula in skill description ? Would be awesome
Thanks a lot.
