One of the early games I remember playing is Betrayal at Krondor. While there are many features I remember about that game, one thing that always sticks out in my mind is the rations system. Each character had to eat food daily or their health would start to drop. You could get rations from inns, enemy corpses or hidden caches/chests. Sometimes the food you find would be spoiled (also happened if it sat too long in your inventory) or poisoned by some nefarious person (especially in seedy inns!). If your character ate bad food, it either cost a lot of money to fix or it led to a game-over. So, a part of preparation in each journey is to take enough rations to last until you find another reputable tavern. It also meant that you couldn't always take the fastest route to get to a destination and that you had to be very careful when exploring.
What are your thoughts on rations/hunger systems? Do they add a healthy degree of realism? Or are they more frustrating than fun?
What are your thoughts on rations/hunger systems? Do they add a healthy degree of realism? Or are they more frustrating than fun?


