- Joined
- Aug 18, 2020
- Messages
- 74
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- RMMV
Have you ever released a game, and then felt like you can kick back and relax? WRONG.
Your game, once released, is not fixed. You can update it.
Once you have accumulated some money from the sales, perhaps of an alpha or beta, you can invest said money back into making the game more marketable, or even to pay for promotions, such as with influencers that have an audience that would like the game.
You can pay freelancers who offer services such as cover art, website creation, trailer video editing, etc.
In fact, there are many reasons why you might like to save up and pay for some of these things outright, considering the time value that you've already put into your game to the point that you've released it.
My actionable tip: make a list of services that might help your game's sales, including the probable cost next to it.
Then, assign a number to each one, 1-10 that indicates the possible impact of this service on your game's sales.
Then, prioritize the list such that you receive the most impact to your game's sales per dollar spent.
Decide which you will pay for outright, and which you may pay for with the game's sales profits.
I'm curious, how would you re-invest the money from your game's sales?
Your game, once released, is not fixed. You can update it.
Once you have accumulated some money from the sales, perhaps of an alpha or beta, you can invest said money back into making the game more marketable, or even to pay for promotions, such as with influencers that have an audience that would like the game.
You can pay freelancers who offer services such as cover art, website creation, trailer video editing, etc.
In fact, there are many reasons why you might like to save up and pay for some of these things outright, considering the time value that you've already put into your game to the point that you've released it.
My actionable tip: make a list of services that might help your game's sales, including the probable cost next to it.
Then, assign a number to each one, 1-10 that indicates the possible impact of this service on your game's sales.
Then, prioritize the list such that you receive the most impact to your game's sales per dollar spent.
Decide which you will pay for outright, and which you may pay for with the game's sales profits.
I'm curious, how would you re-invest the money from your game's sales?