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Howdy,
My edited RE Menu was basically done, aside from some very minor visual tweaks, when a new idea (well, two ideas actually) bugged my head, and so - in turn - I decided to bug you guys as well :D

So, originally I removed the "Discard" commands, because I want the player to manage inventory trough the use of item storage boxes, and also because the menu didn't include an option to prevent discarding important items such as keys or puzzle items.
However after thinking about it, I concluded that some players are lazy and would sound off at the idea of having to travel all the way to the item box :p and also non-lazy player, may still decide that it's strategically more convenient to sacrifice a small healing item (for example) rather than run trough an enemy-infested area (which would probably still cost them an healing item anyway), and so I decided to reinstate the Discard option (in addition to the storage box).

Thus brings us to the original problem: is there a way to make some items items undroppables (I'm assuming with a <Undroppable> note tag) ?

I'm sure it's a silly edit to be done here:

upload_2018-8-20_16-45-13.png

put something like "unless" item has <do_not_discard> notetag, but I don't really know how to implement notes tags :(


Also, not mandatory, just a plus, can I insert a "are you sure you want to discard?" confirmation window for Discard option?

Also, secondary issue (less important, just visually more pleasing), is there a way, for some items, to replace the "Use" command with something else (that may be "read" "examine" "stick it u- ehm nevermind") for specific items (again with a notes tag I suppose)? Note that the functioning would be the same, it's still the use commands, just has a different name.


Thanks in advance to anyone who'll look into it :)

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