Re-positioning MOG's Battle Command EX.

Ikari

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Not sure if I should've posted this to my last topic. Oh well. lol

Hello again. Without further ado, I'm using the MOG Battle Command EX Script as well as the Enu Sideview Script together and I want to be able to reposition the battle command for each actor in battle. However, when I do so, it stays in the exact same position even when I do re-position the line that seemingly? instructs me to change the ID of the command window for each actor.

Here is the line:

#============================================================================  # Definição da posição do comando específico baseado na posição ID do battler.

  #============================================================================

  # 

  # FIXED_COMMAND_POSITION = [[50,50],[100,100],[200,200],[300,300]]

  #

  #============================================================================

  FIXED_COMMAND_POSITION = [415,160, 0],[435,185, 0],[455,210, 0],[475,235, 0]
Here is a screenshot:



When I go to the next actor, the battle command stays in the exact same place. D=

The origin of the battle command is here:

http://www.atelier-rgss.com/RGSS/Battle/ACE_BAT23.html

There are alot of other options so I made the one that was in the screenshot a RAR seperately which you can find here:

https://www.dropbox.com/s/qzcxh1yds0rid4q/12_Taiyo.rar?dl=0

The origin of the sideview is also here:

http://rpgex.sakura.ne.jp/home/material/file1.php

If it's not too much to ask, can anyone be  able to solve the problem as to why the ring command doesn't re-position for each actor? Or was it programmed to stay that way...?

Thank you in advance!
 
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nio kasgami

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heee ikari you know Elise and me already worked on tankentai? why do you stick to the japanese version~ ?

and this not supposed to do that with moghunter command ex this maybe a bug but I highly doubt
 

Ikari

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Whoooooah. You guys did? I had no idea, honest.

Mind linking me?
 

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