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- Mar 13, 2012
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Hello!
I just wanted to ask whether there is any way to readout RPG Maker VX Ace map data. For instance, let's say I have a huge map with a lot of events. All of these events call common event number 17 at some point. Now I got rid of common event number 16, which leaves me with a blank common event slot. I could move common event number 17 to position 16, but I would have to go through all map events and change which common event is called.
If I had a text editor capable of reading out the map data, I could change all instances of calling common event number 17 to call 16 instead within a few seconds. So, my question is: Is there any way to do this kind of thing? Or similar things? Basically, is there any way to edit maps other than the editor, to view map data in text form?
I just wanted to ask whether there is any way to readout RPG Maker VX Ace map data. For instance, let's say I have a huge map with a lot of events. All of these events call common event number 17 at some point. Now I got rid of common event number 16, which leaves me with a blank common event slot. I could move common event number 17 to position 16, but I would have to go through all map events and change which common event is called.
If I had a text editor capable of reading out the map data, I could change all instances of calling common event number 17 to call 16 instead within a few seconds. So, my question is: Is there any way to do this kind of thing? Or similar things? Basically, is there any way to edit maps other than the editor, to view map data in text form?
