- Joined
- Feb 10, 2017
- Messages
- 163
- Reaction score
- 69
- First Language
- English
- Primarily Uses
- RMMV
Description of the Feature:
Code for Implementation:
get.Date() get.Time() ..... Actually I have no clue.
Mockups:
It just needs to be a value we can get and store in a variable so we can use it. Can exist in set variable menu.
Why is this feature good?
This feature is great because of the following:
Possible issues with this feature?
Issues that might arise from this feature:
- Ability to make a game that is aware of the local atomic (or NTP) time and the date to be stored on variables (record in numerical form)
Code for Implementation:
get.Date() get.Time() ..... Actually I have no clue.
Mockups:
It just needs to be a value we can get and store in a variable so we can use it. Can exist in set variable menu.
Why is this feature good?
This feature is great because of the following:
- Animal Crossings Clone
- Time locked content
- Sneaky mechanics like in Metal Gear Solid and Big Boss
- To make a game that pretends to level and play while you are away like a clicker would.
- To document when a player started playing and have it in the ending credits.
- To create seasons based on real seasons IRL
- To create a real Day/Night system.
- To create a character with astrology sign based on game start date or a baby's astrology sign in game based on today's date.
Possible issues with this feature?
Issues that might arise from this feature:
- Need a usable format. 20170413 for date and 1431 for time. Could be confusing to Americans.
- Would need a solution that is platform agnostic. NTP might work best


