- Joined
- Oct 8, 2015
- Messages
- 19
- Reaction score
- 5
- First Language
- German
- Primarily Uses
For the upcoming RPG Maker MV I'm planning to make a game, where you play as a time mage.
Therefore you have a little bit of time control, which is displayed mainly in battle by manipuliating turn order, buffing, debuffing etc.
But I'm not sure how realistic the world outside of the battles should be, because you could potentially use your spells on everyone and everything.
For some riddles I plan to have some powers usable, as well as for certain situations (like sneaking behind someone or repairing objects). There can also be something along the lines of a speed buff outside of the battle, so you can feel like you could always have at least some power.
Now there are also tons of situations, where you could potentially use your powers, but it would just be too much to implement it for every random person or thing. And it would also be way too much of script work or would need plugins.
So the question to you guys is, how far should the spells from battle to normal world reach? What is acceptable for you?
Therefore you have a little bit of time control, which is displayed mainly in battle by manipuliating turn order, buffing, debuffing etc.
But I'm not sure how realistic the world outside of the battles should be, because you could potentially use your spells on everyone and everything.
For some riddles I plan to have some powers usable, as well as for certain situations (like sneaking behind someone or repairing objects). There can also be something along the lines of a speed buff outside of the battle, so you can feel like you could always have at least some power.
Now there are also tons of situations, where you could potentially use your powers, but it would just be too much to implement it for every random person or thing. And it would also be way too much of script work or would need plugins.
So the question to you guys is, how far should the spells from battle to normal world reach? What is acceptable for you?


