- Nov 26, 2017
- Reaction score
- First Language
- Primarily Uses
Hah, sorry, yeah. I got a little carried away trying to reply to everyone.[dpost]Dankovsky[/dpost]
Actually, that's a triple post. If you want to add something, simply edit your earlier post to include the new comment/info.
Re: pricing, I think the healthiest idea is comparing your game to similiar games released on Steam. The obvious criteria are:@Roninator2 : That's a good point. We kind of have to set the price that will be reasonable from the market's point of view rather than asking "How much will I pay for this?". You might not spend more than $5 on your own game (or any other similar game, if we want to tackle this without bias), but plenty of other people might and that's worth considering.
- Engine (you should probably only compare to RPGM games, unless you managed to make your game look really distinct);
- Length ('content amount' to 'money spent' is still a big criteria to a lot of gamers)
- Quality and Assets (makes sense to compare RTP games to RTP games, and custom assets to custom assets of roughly the same quality)
- Recognition (don't expect to get as much sales as titles that had a lot of attention, like press coverage or successful kickstarters, or just games from a recognizable developer/publisher)
I think this way it's most objective and also fair to the buyers, who will likely compare your game in the same way.
(not that anything I said is a revelation to anyone or some secret technique, haha)