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Is this possible?  I'd like to give the player the sense that both he and the enemy have the ability to dodge and parry attacks, until someone finally land a decisive blow or gets tired....without making the outcome reliant on RNG.  It's kind of a contradiction, since what makes realistic combat so heated is the unpredictability of it, and having to adapt to unpredictable situations.  Would love to hear people's thoughts and ideas.

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

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