Really weird problem...with floors

Guardinthena

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Okay, I don't understand how this is happening at all. I have my character start on my city map so I can run around and test stuff and I can move around just fine. Everything works normally. The problem arises when I enter one of the shops and come back to the city map. Suddenly, my character can't move onto the center of the floor tiles, only the outer edges. I have no idea what can be causing this issue. I've never seen it happen before. Originally I thought maybe it was an issue because it was the top of a wall tile, so I copy and pasted the wall tile as a floor and spent a good portion of my day reworking the map. Only it's still happening. I've tried teleporting the player onto the tiles and not the stairs-can't move. I'm running a lot of scripts in this game -like Galv's Region Effects, but I removed the region effects from the tiles and it's still happening.

I've attached pictures in the spoilers of the scripts I'm using and screenshots showing examples of my character walking on the floor tile, entering the shop, and being unable to walk back onto the floor tile after leaving the shop.

UPDATE: Tried testing without the stairs and I still have problems when I teleport back. Changed the teleport command from specific direction back to retain and still have a problem. Changed the floor tile outside the shop to a working floor tile and I can move around normally on that but not on the one I snipped in. Just changed the floor tile to a working floor tile and I STILL can't move when I leave the shop back to the city map.


Capture11.PNG Capture10.PNG Capture12.PNG Capture2.PNG Capture3.PNG Capture6.PNG Capture7.PNG Capture8.PNG Capture9.PNGCapture13.PNG
 
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Guiguimu

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What's your passability on those tiles?
 

Guardinthena

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What's your passability on those tiles?
The floor tile, stairs, and actual stairs I use are all passable.

What I mean is the base floor that I used is passable, but to create the effect that I got for the stair case entrance into the shop required two stairs. The first stair is from the bottom of A5(normal), and the actual stair that you see in the photos is from B-E. All of them are set to passable with all directions capable except for the floor, which doesn't allow to access for directional pass naturally.

Could the problem come from that I used Shift to remove the snowy border tile from the stair entrance? Or could the problem be that the shop is a parallax map? I doesn't seem logical to me but I'm just throwing out any ideas at this point.
 

Andar

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There are several possible causes, but we can't even guess which one is the Problem here without more info.

1) please post a screenshot of your tileset with the used tiles marked.
2) can the player turn but not walk on return, or does he neither turn nor walk when trying to go in different directions?
3) third option is that you accidentally mixed floor and ceiling tiles - those are intended to simulate a two level dungeon, and of course you can't walk between bottom and upper level, even if you can walk freely in both tiles.
 

Guardinthena

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There are several possible causes, but we can't even guess which one is the Problem here without more info.

1) please post a screenshot of your tileset with the used tiles marked.
2) can the player turn but not walk on return, or does he neither turn nor walk when trying to go in different directions?
3) third option is that you accidentally mixed floor and ceiling tiles - those are intended to simulate a two level dungeon, and of course you can't walk between bottom and upper level, even if you can walk freely in both tiles.
Okay in response to your requests:

1) I've attached additional screenshots here in the spoilers. Not sure if you want me to update the main request or post here. I was uncertain about posting the full shot before because I'm using the Ancient Dungeons Winter tilesets and I don't know if I would be violating the terms of use by reposting them in any form.

Capture14.PNG Capture15.PNG Capture16.PNG

2)When I start the test play I start on a snowy area and move up stairs to the floor tiles I'm having problems with. I can move normally. The problem happens when I enter (teleport) to a shop and return to the city map. Once I return I can turn up, down, left, right but I can't move from the spot onto the main floor tile. I can only 'hug' the walls and walk around in the grassy planter areas. I updated the main post earlier this morning to show a picture of the 'wall hugging' and walking only in the planters.

3) I don't think I mixed them-but I could be wrong. I trouble shooted in every way I could think of before posting. Originally the floor tile was the top of a wall, and when I realized I had a problem I copy/pasted it to the floor tiles from A4(walls) to A2(ground). Spent a good portion of my day yesterday fixing the map (it's a large city map) and when I finally test played I still had the same problem. So I did a quick trouble shoot this morning by switching the floor tile (that you see in the screenshots I provided in 1)) to a floor tile of the original Ancient Dungeons Winter set that I knew should work-and I still get the same problem when I teleport back to the city from the shop.

When I create the stairs up to the shop, I have the base floor tile, place the stair tile down to create a snowy border, use shift to remove the border from the entrance of the stairway but retain a 'railway,' then overlay it with the stair top from Tileset C so that I get the direction I want.

I did notice that when I use the cheat key to run around after I teleport back that when I let go of the control key but still hold down the arrow keys to move that the character moves one space before becoming stuck. I don't know if that helps.
 

mlogan

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I would maybe recommend creating a new project with these same tiles and recreate the transfer events. But no plugins in it. Just to test if perhaps it is the tiles or if it is a plugin.
 

Guardinthena

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I would maybe recommend creating a new project with these same tiles and recreate the transfer events. But no plugins in it. Just to test if perhaps it is the tiles or if it is a plugin.
(Cringes but knows that it must be done. Spends next thirty minutes copy/pasting two maps and tracking down necessary tilesets and characters to make maps work. Is upset with self for not keeping self-promise to reorganize folders in a clean manner. End result of test- )

Oh gawd...it's one of my scripts.
 

Guiguimu

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Trying adding one by one and testing between. Maybe that will help you figure out which script it is...
 

mlogan

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Yep, that would be the next thing to do. At least you're on the path to narrowing the problem down.
 

Guardinthena

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Trying adding one by one and testing between. Maybe that will help you figure out which script it is...
When I realized it was the scripts I started doing exactly that. Started with Khas's Awesome Light Effects and worked my way down to Galvs Character Effects, Region Effects and CP's TERRAIN TAGS, so far no problem thank goodness. But I thought it would be one of those. Three of those deal with assigning region tiles to effects like footsteps and things so I thought maybe I messed up in the numbering somewhere. I numbered them differently in the new project so if something was a problem with those its not popping up now or its still one of the other scripts I haven't gone thru yet. I need to keep testing them. It's gonna take an afternoon I think.

UPDATE:
Okay, I've gone through and transferred the scripts to the new project one by one. I ran into an unexpected conflict that I hadn't realized before but that makes complete sense now, more on that in a bit. My main problem -the lock up with the walking after leaving the shop- never resurfaced in the new project. I concluded that the problem must have been with the region tiles I had assigned across the three scripts, even though I was careful that none of them repeated the same numbers. What I found in the new project was that I kept Khas's Awesome Light Effects exactly as was, and adjusted Galv's Region Effects and CP's TERRAIN TAGS in the correct numerical order after Khas's. Everything was fine. I went back to my original game and changed Khas's back to it's original numbering and reworked Galv's and CP's like in the new project. The issue was resolved.

Side note, about the other issue I discovered. Apparently Galv's Menu Layout has conflicting issues with Khas's script and Yanfly Engine Ace-Parallax Lock. The issues that I noted was that Galv's Menu Layout adjusts the screen resolution (I didn't know this), so you have to go into Khas's script and manually adjust the screen resolution or else you'll end up with a weird graphics issue with the shadows that I noted in an earlier post. As for Parallax Lock, after installing Galv's Menu Layout when I entered the shop, the Parallax Lock script wasn't working with the note tag <full parallax lock>. The parallax moved across the screen as my character moved. And I was having issues with but could make it work with the note tag <tile parallax lock>; if you're working with a small map (like I was with my shop) the whole screen would jerk when you moved 'too far' to adjust to your position unless the map was a specific size. So, there are workarounds to making all three work if you really want to keep all three. But I think the conflict with the Parallax Lock is the most annoying.

Thank you everyone who helped me out with this! I really appreciate the assistance!
 
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