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Hi there, everyone. I have a problem that I hope more experienced folks can help me figure out.
In my game, Tinkles Must Die, I have this Player Touch event that triggers the final boss battle. After the battle, roughly one out of 10 times during playing/playtesting, the post-battle cutscene will freeze. Which you can imagine is pretty embarrassing. I had to record the post-battle and endgame cutscene for the two poor people who came across it. (ksjp and my spouse)
Now I want to expand my game (with cut content and a Luna UI!) but that worry still niggles. Every feedback I get from someone, I pray they don't come across this glitch which is a bit stressful XD
Can some kind soul shed light on this? Admittedly this event has a LOT of commands in it. Here's the sequence (Edit: Added Screenshots at the end of this post!)
I playtested the boss battle in the Editor numerous times, but was only able to recreate it if I reload a save before the Boss Battle, and fighting that same boss over... and over.. again. Then during that critical boss running moment, I would hit every key on the keyboard imaginable to get them to freeze, but the cutscene continues as normal. One time, I myself was able to get that glitch, but at the time I wasn't even doing or pressing anything. When I replayed that boss battle, I wasn't able to recreate the cutscene freeze. Puzzling!
Because this is a first script-lite project, the only other scripts besides Venka and Fomar's edits are Rachael's Random Encounter Indicator and Yanfly's System Options.
Ksjp speculated that perhaps it has something to do with a minion's Wait command before the boss battle, so I experimented moving around a minion's Move Route command and toggling off the Wait checkbox to see if that might help. My spouse still came across the freeze however, although it might be significant to note that halfway through, an updated version of the game was played, using a save file from the previous one.
Apologies for the wall of text. Perhaps I should take screenshots of that entire event if someone wishes to see!
Edit: Decided to make it easier for folks and just paste the whole thing, story spoilers and all ;P The fifth screenshot is where it freezes.
If you made it this far, congratulations, you poor soul XD
In my game, Tinkles Must Die, I have this Player Touch event that triggers the final boss battle. After the battle, roughly one out of 10 times during playing/playtesting, the post-battle cutscene will freeze. Which you can imagine is pretty embarrassing. I had to record the post-battle and endgame cutscene for the two poor people who came across it. (ksjp and my spouse)
Now I want to expand my game (with cut content and a Luna UI!) but that worry still niggles. Every feedback I get from someone, I pray they don't come across this glitch which is a bit stressful XD
Can some kind soul shed light on this? Admittedly this event has a LOT of commands in it. Here's the sequence (Edit: Added Screenshots at the end of this post!)
- Player triggers the event.
- Some 30 lines of dialogue between two people.
- The boss shows up with TWO minions. Move Route has them approaching the two people and stopping.
- 10 lines of Show Text between three people.
- Boss battle! Default Ace battle system, using only Venka's script to display enemy status icons, and Fomar's Substitute edits.
- With boss defeated, the boss sprite is set on a Move Route to run some distance at high speed, before turning around and talking trash at the hero. In three instances of it happening, the cutscene ALWAYS freezes when the sprite is running midway to intended destination.
- If it goes right, an animation plays with the hero getting rid of the boss, then goes straight to the endgame cutscene.
Because this is a first script-lite project, the only other scripts besides Venka and Fomar's edits are Rachael's Random Encounter Indicator and Yanfly's System Options.
Ksjp speculated that perhaps it has something to do with a minion's Wait command before the boss battle, so I experimented moving around a minion's Move Route command and toggling off the Wait checkbox to see if that might help. My spouse still came across the freeze however, although it might be significant to note that halfway through, an updated version of the game was played, using a save file from the previous one.
Apologies for the wall of text. Perhaps I should take screenshots of that entire event if someone wishes to see!
Edit: Decided to make it easier for folks and just paste the whole thing, story spoilers and all ;P The fifth screenshot is where it freezes.
If you made it this far, congratulations, you poor soul XD
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