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Secret of Mana in RMXP


Introduction:
Hi Makers,
i am currently working on the arpg Secret of Mana in rpg XP. I´m new to programming, so this is my first project at all. I will try to bring in as much features as possible. I started this project with the tutorial from XAS ABS and will adapt these scripts part for part and add new ones if nessessary.
I am working alongside the storyline and will add features when they come up in the game. At the beginning, there will be much work to do with bringing in the basics. Later it will be more adapions and extensions.

Includes:
These features are included so far:​
  • First Map : Way to Potos section 1
  • First Character: Randi
  • First weapon: Sword
  • First Enemy : Rabite
  • Animations of moving, fighting, hit enemy, get hit by enemy, recovering, pushing
  • Animations with more frames for moving and battling
  • some animated tiles
  • damage formula with hit, dodge/miss, critical hits, recovering
  • Half-tile movement
  • Flexible Animation Layer
  • Steps and Stairs events
  • Events setting bush-flags

Planned in the future:
  • Bug fixing
  • update sounds
  • add charging mode
  • update the damage formula
  • update rabites behavior

Updates:

20181111:



Added features:
  • Half-tile movement
  • Flexible Animation Layer
  • Events setting bush flags
  • Steps and Stairs events
  • Character pose : Pushing
20181101:


Added features:
  • Recovering
  • Dodgeing
  • Dash
Issues:
  • Animations are currently on the top layer, always (fixed 20181111)
Bugs:
  • The rabite´s attacks doesn´t hit correctly
  • Issues with animations when changing the behavior
  • Thy pink shadow of the fighting animation (need them to redirect the Frames)
20181020:


Includes:
  • Charactermovement with more frames (7 from actor, 13 from enemy atm)
  • Includes animations for fighting (more flexibilities in frames)
  • first try of the battle formula used in SoM
  • different animations from enemies for effects like waiting, attacking (3 animations in total: 2 for ranged combat, one for close combat), getting hit, hide, deathanimation
  • Flexible handling with animations of different frames (usually the rabite is animated with 13 frames, exept for the waiting and hide state)
  • script for rabite´s behavior (not finished yet)
Issues:
  • Animations are currently on the top layer, always (fixed 20181111)
Bugs:
  • The rabite´s attacks doesn´t hit correctly
  • Issues with animations when changing the behavior
  • Thy pink shadow of the fighting animation (need them to redirect the Frames)
Planned in the future:
  • Actor recovering, running, charging
  • update the sounds
  • update the damage formula
  • update rabites behavior

20181001:


Includes:
  • Charactermovement with more frames (13 atm)
  • Fightanimations with more frames (13)
  • Change character graphic with weapons
  • Autotiles for water, concrete, Waterfall etc...
  • Bush flag for the water area
  • Cutting through bushes

Not included yet:
  • enemies
  • intro
  • lets say everything except for what u can see in this video :)

Issues:
  • Autotiles with more than 4 frames - don´t know how to change that
  • Event layer with bush flag - can´t set a bush flag on an event, or when i do, i can´t set the event completly behind the character. (the bottom tile i can change with "Always on top", but not the higher ones (fixed 20181111)
  • Character stands still when i go to an impassable Tile (he shouldn´t go any further, but the move animation shouldn´t stop (fixed 20181111)

Bugs:
  • Can´t cut through bushes with the Axe yet
  • No change of graphic when i reach the steps (fixed 20181111)
  • The pink shadow of the fighting animation (need them to redirect the Frames)



Regards

Matze

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