Recalculate Params on command

Aryam777

Villager
Member
Joined
Mar 8, 2017
Messages
17
Reaction score
15
First Language
Polish
Primarily Uses
RMMV
Well I have this situation where a parameter is dependant on a variable. So when a variable changes I need the game to recalculate params, as if a weapon was equiped or a level up occured.

I can level up and then level back down to achieve the recalculation but, leveling up might change other things that I do not want changed, not mentioning this is not the proper way of evaluating params.

What is the correct way? I can't find anything like this in the RMMV Script Calls List...

Also is there currently a way to change variables on equip deequip? I can find a multitude of solutions for VX Ace but none for MV... :)
 
Last edited:

ICF-Soft

Veteran
Veteran
Joined
Aug 15, 2015
Messages
254
Reaction score
124
First Language
Spanish
Primarily Uses
RMMV
What parameter types do you use and why are variable dependant?
 

Trihan

Speedy Scripter
Veteran
Joined
Apr 12, 2012
Messages
2,604
Reaction score
1,959
First Language
English
Primarily Uses
RMMV
I ported LadyBaskerville's equipment variables script as a plugin if that's the kind of thing you're after.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,049
Members
137,569
Latest member
Shtelsky
Top