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How can I make it so that when someone attacks they get hit by recoil damage?
I mean that it does damage to the user (the recoil) and damage to the foe.Please describe what is "recoil damage" for you. For me it would be pushing the target back, but because the default battle system has no positions it would make no changes to move a battler...
I'm sorry if it seems like i'm hijacking this Topic, but I was wondering how to use that method to decrease an Actor's HP by a percent (Like 25%).Call a common event from the skill that you are using to inflict damage then in that common event have it change the actor's hp that used the damaging skill.
Skills can't call common events.Call a common event from the skill
How would that work? I thought the damage formula only affected the Target.Actually, I wouldn't use a common event, I would put it straight into the damage formula.
Yeah, I see it.@Jackus
I think perhaps you posted before I went back in and edited it - somehow I managed to hit post before putting in an example.
And as you can see, it's easy. The damage formula can be used to do lots of things concerning the user, not just the target - add states etc. etc.
Like this: (Features)Also, I don't see how your suggestion would work. How did you intend the skill to call the CE?
It's alright, everyone has one of those daysTrue, I forgot that. Also, it wasn't your suggestion it was Vox Novus. I'm having one of those days. I was actually thinking of equipment, not skills.
Thinking of this without testing it out; You can set an actors hp as a variable when you call the common event then change that variable by dividing that variable by the constant 4 Then lastly change the actors hp by the divided variable.I'm sorry if it seems like i'm hijacking this Topic, but I was wondering how to use that method to decrease an Actor's HP by a percent (Like 25%).