Recreating Existing Games for Fun and Practice

Discussion in 'General Discussion' started by Ragpuppy87, Aug 22, 2019.

  1. Ragpuppy87

    Ragpuppy87 Veteran Veteran

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    Has anyone ever attempted to recreate a favorite game in RPG Maker just for fun or practice? Obviously something you'd never publish as that could get you in trouble, but just as a personal project?

    My very first time with VX Ace, I attempted to recreate The Legend of Zelda: Ocarina of Time as an RPG. The project never got close to completion, and I ultimately deleted it. But I credit it for allowing me to practice the basics of the tutorials I saw online first hand.
     
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  2. Finnuval

    Finnuval World (his)story builder and barrel of ideas Veteran

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    As practise and to figure out how to do certain stuff yeah... Never a whole game though, more like certain bits & pieces of it
     
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  3. alice_gristle

    alice_gristle Veteran Veteran

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    Not something that I'd be interested in doing, but yes, I see the merit of it. With drawing you learn by copying the work of others, too. I've certainly learned a lot about pixel art by copying the art of the games I like best, prior to doing my original stuff. So, sure, why not entire games?
     
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  4. Jules98

    Jules98 Veteran Veteran

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    I occasionally do try to recreate aspects of other games in RPG maker as means of practice. Not too long ago, I recreated an effect from Earthbound that causes the message boxes and windows to change colour so long as a party member is knocked out. Pretty fun to figure these little things out.
     
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  5. Wavelength

    Wavelength Pre-Merge Boot Moderator

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    I've created single mechanics from other games I've liked, as a kind of inspiration to really learn the engine in-depth and force myself to solve problems along the way. But I'd never have the patience to create an entire game that I could never release! It would feel like throwing my time and energies into a void.
     
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  6. Aesica

    Aesica undefined Veteran

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    I tried to recreate one of my old (non RM) games as an RPG, but that was mostly as a practice run to figure out how things work. Mostly I just try to recreate effects I like from other games that I want in my own, such as FF4's Lodestone Cavern magnetic effect on metal equipment, skills as actor commands, etc.

    But recreating a whole game? No thanks, not only because it isn't my own IP, but also for all the reasons @Wavelength already mentioned. I do think such recreations are pretty cool though, especially when the developer adds a few extra features of their own. There's a Dragon Warrior 1 remake floating around as well as a SaGa 4 pseudo-sequel of some sort. The attention to detail in both of them were pretty neat.
     
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  7. Arcmagik

    Arcmagik Game Developer Veteran

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    Never thought of a complete recreation of a game, but I have considered taking older games from one thing to turn it into another thing. Like at one time I wanted to take Shining Force 1 and make it a traditional JRPG as fun and practice.

    And obviously I took an old rm2k game from 2003 and got permission to work on a remake for MV.
     
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  8. bgillisp

    bgillisp Global Moderators Global Mod

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    Entire games? Nope, though my first ever game (when I was 12) was very similar to a shareware game I'd played, except I tried to one-up everything it did. Needless to say it was not a good game.

    My 2nd game (also when I was 12) I did make the maze you have to go through to get the hammer in Link (aka Zelda 2) but this time it was to find a town you needed to get a clue, and the maze solution was different too. After that though nope.
     
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  9. Basileus

    Basileus Veteran Veteran

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    I wouldn't make a game 1:1 like with all dialogue and attempting to make characters move like the cutscenes in the original game. But a stripped down version could be a very good learning tool. Like with super short dungeons and only a little dialogue, just enough to hit a story beat then move on. A really important thing about practicing game making is actually finishing a game. So replicating the opening, a few locations and story moments, then a final dungeon can make sure you at least get to see what each part of the process is like. But make sure you keep it small enough to actually finish. Knowing how to begin a game is important, but knowing how to end a game is essential.
     
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  10. Juanita Star

    Juanita Star Witch of compilations. Veteran

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    I started making games because I wanted to create my own stories, so no, I dont think I would do that.

    But I can see it as a good training tool. And since you dont have the same resources, you have to improvise in some cases, which again, is good for training and creativity.
     
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  11. TheoAllen

    TheoAllen Self-proclaimed jack of all trades Veteran

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  12. Reon

    Reon Villager Member

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    Hi, why in condtional branch event for weapon, doesnt matter if I check the include equipment box or not, its still the same. What I mean is, if I have a sword but not equip it, the event will show the text like I have the sword even tho I dont equip it. Hope you can understand
     
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  13. Kes

    Kes Global Moderators Global Mod

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    @Reon Please do not hi-jack a thread with an unrelated query, (see the forum rules here, rule 4 bullet point 5) and General Discussion is not for implementation questions anyway. You have a thread where you have asked this question. Please wait for a response there.
     
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  14. Aesica

    Aesica undefined Veteran

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  15. TheoAllen

    TheoAllen Self-proclaimed jack of all trades Veteran

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    I'd consider recreating game and programming exercise not so different. Especially when it's labeled "for fun and practice". Do I need to make a whole Skyrim game if I want to recreate the alchemy part of it? Because it's a hell good exercise to do.
     
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  16. jonthefox

    jonthefox Veteran Veteran

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    I find it very helpful (and also fun) to re-create maps and scenes from games that I love; I think it improves my overall ability to map and event. I don't think I'd have the patience to recreate an entire game because I wouldn't want to invest all that time and effort into something that wouldn't be legal or shareable.

    As a sidenote, I also love seeing other people re-create these - there's a couple youtube videos of people making narshe and baron from ff6 in rpg maker, and some people have made the worldmap of ff1 and ff4. They use rpg maker's default assets for this, so I assume it's fine to use.
     
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  17. M.I.A.

    M.I.A. Goofball Extraordinaire Veteran

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    My current main project started out as a recreation of Final Fantasy 1, where I was going to "fix" a lot of features and add some flavor features, and introduce 1 new job class selection... but now it's taken on it's own life and is "inspired by" Final Fantasy.. :)

    -MIA
     
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  18. BitBrosGames

    BitBrosGames *Keeps ruminating* Veteran

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    When I was starting to get familiar with the engine, I tried to recreate some parts and mechanics of FFVI, like the party change system, the Opera House (synching the song to the text and such :p), the bestiary, slot machine minigames and more. Also the owl forest mechanic from FFIX.
    But normally it was all about taking things I liked from other games and putting them into my own.
    I've seen some full games like that, or at least demos. If I recall, there's even a FFVII 2D remake on RMN.
     
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  19. KaiserDragon

    KaiserDragon Villager Member

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    Absolutely.....trying to -_- Ultima VI is my favorite DOS RPG period. I believe it was the first of its kind. Instead of town icons on the map, the town is a part of the map. A nice fluid eight frames of animation (mainly done via color cycling) The ocean and coastal waters were actually frames of animation. And it boasts an impressive 1024 x 1024 world map. This has become an immediate snag in my recreation process. I am completely dumbfounded as to why RPG Maker XP is so crippled on map creation. Unlimited animation frames for auto-tiles only. (why is there no way to get eight frame tile animation without auto-tiles? This can easily be done by allowing animated Gif's and/or Animated PNG) Why is map size limited to 500x500? Anyhoo, I will try to get the pidley four frame animation to look good and trying to link nine main maps together will definitely be a challenge.
     
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  20. ImaginaryVillain

    ImaginaryVillain Map Event Specialist Veteran

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    I've got a friend and every time someone mentions any kind of map creation, modding or game development... He always wants to remake Betrayal at Krondor. Then he realizes just how much of a task that is... And gives up! Been that way since the original Neverwinter Nights.

    Personally I think it's a great though exercise to try and emulate a certain aspect or scene of a game, assuming you need the direction. But I can't imagine taking all that time to reinvent the wheel knowing that it's not even releasable. It would be cooler to turn a favorite old game into a randomizer or something. At least speedrunners would flock to a project like that, like with that weird Zelda/Metroid hybrid or Final Fantasy 4 Free Enterprise. Probably want to ask the companies that made them for permission before you get started though, and maybe shoot for something that's Abandon Ware.
     
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