~Battle Mechanics~
~Weapons~
There are three elements that are applied to certain weapons: Slashing, Piercing, & Blunt. Slashing is the basic
attack applied to edged weapons like swords and shields. Most weapons with the Slash attribute allow for multiple
attacks. Pierce attacks are weaker then the other two attribute, but ignore defense. Blunt attacks are the strongest,
but are slow and unweildly leading to more misses. Physical skills, like Thrust or Heavy Swing, are tied to the
actual weapons rather then learning them through leveling. All 10 characters will have at least two weapons assigned
to them to allow a varity of stretagies to be used between them.
Weapons can be upgraded through Rune Augments to increase stats, add elements or status attributes.
~Skills & Magic~
Skills & magics are tied to weapons, armour, and accessories. Certains skills and magics can be learned by a third
party, but will only be available to learn be limited amount of times. Physical skills have cooldowns and cannot be
used back to back to avoid spamming and encourage stretagy. Magics have the standard magic bar with certain spells
needing certain requirments like items or certain weapons are equipped.
~Battle Goddess Favor~
A certain item can allow the Battle Goddess to grant extra rewards for following or completeing certain tasks.
"Battle Laws" can range from defeating the enemies in a certain amount of time to not using certain skills.
Rewards like Rune Augments, Rare Items, and Gold can only be earned this way.