- Joined
- Jul 3, 2013
- Messages
- 9
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- Summary
I'm trying to avoid going into too much detail to avoid creating an intention-behavior gap. The game started off as a love-letter to the Tales series in story and takes a few elements from MMOs for gameplay (not the online bit, hold yer horses there).
The story begins in peaceful woodland horse ranch, following a guest to the ranch who, in the event that literally dropped him headfirst onto the ranch, has lost his memory. He soon realizes that his presence endangers the ranch and he leaves to protect it, as well as to find the source of the strange visions and prophecies of the near future that haunt his mind.
- Setting
The game takes place in primarily in a medieval country called Sententia. Sententia has little in the way of a government, save for the ministry of Milecloccia that governs the midwest. The nation is largely divided into smaller nations divided by geography, distance, and a general lack of interest or abundance of fear in each other. Each remote nation is the hiding place of a fountain of mana, the source of all magic in Sententia, created by the gods to save the world a thousand years prior.
- Characters
- The Needs
About the project: The engine used is RPG Maker VX Ace. This is an idea that has been years in the making. It's been attempted in RPG Maker before, but issues with battle systems and that darn intention-behavior gap got in the way one too many times. This time, however, the battle system is 98% done and actually game-breaking-bug-free this time (as far as I know, thus the 2%). With that hurdle overcome, I realize that the next big hurdle is mapping, which is why I'm here before you today.
Mapping: All the maps! I can map (YMMV on the quality of said maps) and will likely still be doing them, I just find the process ghastly and would like some help to speed the process. Parallax mapping is preferred, but not required. Existing maps have been using Celianna's Tileset and parallax tiles, but I'm totally flexible on that. My estimates have it at 35-40 maps in the main quest, some indoor and some outdoor. Environments will include forests, medieval towns, hidden villages, swamps, an abandoned modern city, a port town, multiple temples (abandoned and otherwise), and the other end of a black hole (basically).
Important note about mapping: Battles take place on the map a la Chrono Trigger, so maps needs to be spacious enough to handle that.
Example of the maps I've done: http://imgur.com/a/InUZT
Mapping position closed for now. After some soul searching I realize that mapping isn't the issue--it's planning the layouts for the maps that's the issue.
Scripting: There are two issues in the battle system I know of, one visual and one gameplay-iffy. My battle system is a hair-brained mix of dbchest's ATB, and Yanfly's chain skills. If you'd be willing to help hammer out the issues with it, that'd be great.
- Compensation
I do not have much to offer, but if you're interested what I can offer includes:
- Recruitment
Mappers: Prince of Sarcasm [position slots open]
Script Consultant: BlackMage
I'm trying to avoid going into too much detail to avoid creating an intention-behavior gap. The game started off as a love-letter to the Tales series in story and takes a few elements from MMOs for gameplay (not the online bit, hold yer horses there).
The story begins in peaceful woodland horse ranch, following a guest to the ranch who, in the event that literally dropped him headfirst onto the ranch, has lost his memory. He soon realizes that his presence endangers the ranch and he leaves to protect it, as well as to find the source of the strange visions and prophecies of the near future that haunt his mind.
- Setting
The game takes place in primarily in a medieval country called Sententia. Sententia has little in the way of a government, save for the ministry of Milecloccia that governs the midwest. The nation is largely divided into smaller nations divided by geography, distance, and a general lack of interest or abundance of fear in each other. Each remote nation is the hiding place of a fountain of mana, the source of all magic in Sententia, created by the gods to save the world a thousand years prior.
- Characters
Oracle (Alias: Barncrusher)
A boy with the gift of future sight but memories only of one request: to save someone, but he has no idea who.
Battle Modes:
An aspiring young woman who wants nothing more than to see the world.
Battle Modes:
A young merchant from Cilan who seems to know something about the protagonist's mission
Battle Modes:
A woman from the protagonist's past, but is she a friend or foe?
Battle Styles:
A tall, soft-spoken man claiming to be an "artist slash historian" who has an aptitude for little-known magic.
A boy with the gift of future sight but memories only of one request: to save someone, but he has no idea who.
Battle Modes:
- Dagger - Quick, piercing attacks that take advantage of his high agility
- Sword - Grants control over the battle, reducing enemy actions and agility and increasing the party's
An aspiring young woman who wants nothing more than to see the world.
Battle Modes:
- Staff - Power heals and restores to keep the party alive
- Spear - Taking advantage of her naturally high target rate, she becomes a phalanx to defend the team
A young merchant from Cilan who seems to know something about the protagonist's mission
Battle Modes:
- Tomes - Rain destruction from above on the enemy and raise the dead from below
- Axes - Sacrifice life force to ravage the enemy and punish the living
A woman from the protagonist's past, but is she a friend or foe?
Battle Styles:
- Paraphernalia - She can't use magic, so she makes due with the magician's old inventory, healing the party or poisoning the enemy.
- Fan - An enchanted fan. Unfortunately it's somewhat unreliable, but worth a gamble.
A tall, soft-spoken man claiming to be an "artist slash historian" who has an aptitude for little-known magic.
About the project: The engine used is RPG Maker VX Ace. This is an idea that has been years in the making. It's been attempted in RPG Maker before, but issues with battle systems and that darn intention-behavior gap got in the way one too many times. This time, however, the battle system is 98% done and actually game-breaking-bug-free this time (as far as I know, thus the 2%). With that hurdle overcome, I realize that the next big hurdle is mapping, which is why I'm here before you today.
Mapping position closed for now. After some soul searching I realize that mapping isn't the issue--it's planning the layouts for the maps that's the issue.
Scripting: There are two issues in the battle system I know of, one visual and one gameplay-iffy. My battle system is a hair-brained mix of dbchest's ATB, and Yanfly's chain skills. If you'd be willing to help hammer out the issues with it, that'd be great.
- Compensation
I do not have much to offer, but if you're interested what I can offer includes:
- I will pay for any Steam DLC we decide to use for the game.
- free small website hosting on a cPanel VPS (It's my VPS, but I hardly use it so I can offer you some space on it)
- Idea bouncing for your story
- Proofreading skillz
- Recruitment
Script Consultant: BlackMage
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