Lifestorm

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(Updated 4/23/14)
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[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/MiasmaTitleDraft1_zpsa85b1642.jpg[/IMG]​


Rated 14+ for Political Content, Social Commentary, Mild Language, and Suspense





Hi everyone! Hope everything's going well! My name is Jimmy (aka Lifestorm), and it's really nice to meet you all. I've always been a fan of Tactical RPGs like Final Fantasy Tactics and Fire Emblem ever since I was young, and I've recently started on working on Miasma, a non-commercial RPG Maker project made using GubiD's Tactical Battle System Engine. GubiD, this is one of the greatest battle scripts that I have ever witnessed in the history of RPG Maker, and thank you so much for your hard work and dedication to your TBS project!!

Please note that Miasma is still in its early stages of development (please skip to the "Recruitment" section of the post for more info). Based on my original outline, Miasma's story will be told in a Fire-Emblem style "Chapter" format, in which long cutscenes lead up to climactic battles in each chapter. I will also be instituting a "side quest" system in which players can opt to embark on challenging bonus chapters after fulfilling certain conditions in the main storyline. I'm already written out Miasma's main storyline, and at the rate things are going, this game will probably consist of 27 chapters, not including side quests.

Now, on to the good stuff!

 ​
The Story


“You’ve read the history books.
You know what happened to the Roman Empire.
You know what happened to the British Empire.
You know what happened to the United States of America.
I swear on my very life that the same will NEVER happen to our Beloved Nation of Caelum.
Place your trust in the Front for Faith, and in your brothers and sisters in the Armed Forces.
Together, we will not simply endure. We will prevail.”
 ​
Ramón Janus Vera
President of the Republic of Caelum
New Year’s Eve, 2099
 ​
 ​
Sebastian Clarke is no stranger to solitude. After all, when you’re an orphan living in the slums of District 27 of Caelum’s capital city, there’s no time to care about loneliness when you’re far more worried about your next meal and hiding from the lawless gangs wandering the destitute alleyways.

But Sebastian’s life is turned upside down when he finds a young girl passed out by the side of the road. The girl, Rain, explains that she managed to escape from one of the military’s Clandestine Detention Facilities against all odds. However, she doesn’t remember anything except her name. Strangely, she’s also somehow able to use magic, a privilege reserved only for members of the Caelean Elite.

When military personnel break into Sebastian’s home, Sebastian and his childhood friend, Valentina, realize that Caelum’s ruling military junta is critically interested in Rain, and will do anything to take her back into custody. Though Valentina, and Rain are detained by the military, Sebastian is rescued by the Diadem, a rebel organization planning to overthrow the military government and restore democratic rule.

The Diadem makes a deal with Sebastian. They’ll help Sebastian rescue Valentina and Rain. In exchange, the Diadem will disguise Sebastian as a recruit at Caelum’s most prestigious military academy, and together, they’ll attempt to take down the regime from the inside.

Slowly, the true nature of Rain’s past becomes clear, and as a deadly conspiracy begins to unfold, Sebastian realizes that taking down the military junta is going to be the least of his worries. No, there are greater powers at work. Powers that threaten to destroy the entire world. Powers that President Vera will do anything to harness to obtain his ultimate desire: immortality.
 ​
The Setting
 ​
 ​
Miasma takes place in the Republic of Caelum, a military dictatorship led by President Ramón Janus Vera, the Supreme Commander of the Caelean People's Army. Twenty years ago, Caelum's democratic government faced a severe economic decline coupled with weak, indecisive leadership by President Kenneth Roland. Vera's political party, the "Front for Faith," overthrew Roland and consolidated power in a coup d'etat, promising an immediate economic recovery and higher living standards for the citizens of Caelum.

Vera suspended the legislature, instituted martial law, and limited higher education and the use of magic exclusively to Caelum's new political and military elite. Since Vera took power, Caelum's economy has only worsened and the gap between the rich and poor has drastically widened. 

The Characters
Warning: May Contain Significant Spoilers
 ​

The Heroes:
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[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Sebastian_Normal_zps20283128.png[/IMG]

Sebastian Clarke:

An orphan from the streets of District 27. Mischievous, yet kindhearted.

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[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Valentina_Normal_zps9414c4d4.png[/IMG]

Valentina Heartheimer:

Sebastian's childhood friend. Excessively bold and defiant.

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[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Yusong_Happy_zpsbc5e45c3.png[/IMG]

Yusong Liu:

The owner of an antique shop in District 27. Cares for Sebastian and Valentina.

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[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Rain_Happy_zps38112921.png[/IMG]

Rain:

A young, energetic girl with a past shrouded in mystery.

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The Diadem:

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[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Nacho_Aggressive_zps5d84bc09.png[/IMG]

Ignacio (Nacho) Silva:

In charge of training recruits for the Diadem. Has a soft spot for Kathleen despite his generally abrasive attitude.

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[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Kathleen_Normal_zps23f02d8b.png[/IMG]

Kathleen Bertie:

The Diadem's chief scientist and engineer. Partial to folk music and jelly beans.

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[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Timaeus_Normal_zps886f67fa.png[/IMG]

Samuel Timaeus:

The Diadem's tactician. Seeks to avenge the deaths of his parents by bringing down the military junta. Wildly determined and idealistic.

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[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Kensuke_Normal_zps3a94efdf.png[/IMG]

Kensuke Enomoto:

A former military officer who defected to the Diadem and a critical source of intelligence. Ayelen's bodyguard.

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[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Waterhouse_Normal_zps3da883e5.png[/IMG]

James Waterhouse:

A new recruit for the Diadem. Arrested by the military after the failure of a Diadem extraction operation.

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[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Ayelen_Happy_zpseb0e0f69.png[/IMG]

Ayelen:

The leader of the Diadem. Nobody knows her true identity. Wise and fearless.

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The Government and Military

 

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[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Tomaacutes_zps9442558b.png[/IMG]


Tomás Rodrigo:

Lieutenant in the Caelean People's Army. Leader of "Tomás's Eagles."

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[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Sankoh_Normal_zpsd92e89de.png[/IMG]

Sankoh Kuzian:

Captain in the Caelean People's Army. A cruel and ruthless man. Has a crush on Rain. Yeah, the guy's creepy.

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[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/GuillermoMartinez_Normal_zps3ec630a2.png[/IMG]

Guillermo Martinez:

1st Lieutenant in the Caelean People's Army. The son of Governor Teodoro Martinez. A spoiled brat with no military expertise whatsoever.

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[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Benitez_Normal_zps7cae5824.png[/IMG]

Jon Benitez:

1st Lieutenant in the Caelean People's Army. Studied at the Institute with Guillermo Martinez. Fiercely ambitious and will do anything to get promoted.

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[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Stephenson_Normal_zps90a036df.png[/IMG]

Ian Stephenson:

Captain in the Caelean People's Army. An honorable man who enlisted in the Army to support his brother and three sisters after the deaths of his parents. He still believes that the military is doing the right thing and is protecting Caelum against violent insurgents and is also searching for his brother who disappeared ten years ago.

---------

[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Romano_Normal_zps2d823f37.png[/IMG]

Lauren Romano:

A skilled commander serving under Governor Teodoro Martinez. Has little tolerance for insolence or incompetence.  

---------

[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Colombo_Command_zps6ee9b8fc.png[/IMG]

Jessica Colombo:

An intelligence agent from the Republic of Justia, a technologically advanced democratic superpower bordering Caelum to the south. What is

her role in fighting the Diadem? More importantly, why does Justia support Caelum's military dictatorship?

---------

[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Riviero_Pleased_zpse02a6249.png[/IMG]

Gonzalo Riviero:

Captain in the Caelean People's Army. Personal aide to President Vera. Obeys orders without question.

---------

[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/TeodoroMarinez_Pissed_zps41f81cb3.png[/IMG]

Teodoro Martinez:

Governor of the Province of Atlaea. Will stop at nothing to kill Sebastian personally and avenge his son's death.

---------

[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Bacci_Happy_zps5f7de4a8.png[/IMG]

Lt. Colonel Bacci:

Instructor at the Institute, Caelum's most prestigious military academy. Kind and easy going.

---------

[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/VPMendoza_Sadistic_zps076966ec.png[/IMG]

Vice President Solomon Mendoza:

"You know why I like you, kid? Obedience! Obedience in the cornerstone of history. It’s what makes families work. It’s what makes societies work. It’s exactly why throughout all the trials and tribulations that we've faced throughout history, that the steadfast will of our party, army, and the great Caelean people has not died out yet!"

---------

[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/PresidentVera_Normal_zps6ce8fda7.png[/IMG]

President Ramón Janus Vera:

"Foolish child. You think friendship and determination will help you defeat me? You think magical resources will help you defeat me? You think superior tactics will help you defeat me? How naive, my dear friends. Soon, you will learn that no matter how dedicated you are to your cause, it will not be enough. No matter how proficient you are in the arts of magic, it will not be enough. No matter how clever and well planned out your strategies are, they will not be enough. Not now, and not ever. Because all that matters in this world is pure, unbridled power. And you see, I have become like a God, and death himself has died trembling before me. You still think I'm wrong? You still think you can defeat me? Then come, my foolish mortals. I look forward to seeing you exhaust your final delicate breaths in futility. It should prove to be most entertaining."

---------
 ​
 ​
Screenshots:
 ​
 ​
 

[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/4_zps0977acc1.png[/IMG]

 

[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/2_zps331b3427.png[/IMG]

 

[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/1_zps00c889ff.png[/IMG]

 

[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/3_zps7b1e524b.png[/IMG]

 

Combat Animation Screenshots:

(Note: Combat backgrounds will be replaced with original designs ASAP. Right now, backgrounds are simply placeholders.)

 

[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Combat1_zps8aba4b1a.png[/IMG]

 

[IMG]http://i989.photobucket.com/albums/af14/jzzhang01/Combat2_zps8b0d4b8b.png[/IMG]
 

Credits So Far:
 ​
 ​
Scripts:
- GubiD

- Woratana

- Victor Sant

- Khas

- Shadow_Hearted

- Yanfly

Graphics and Tileset Resources:

- Avadan

- GrandmaDeb

- Zanyzora

- Goodjamworks

- Kaboose18
Recruitment!!



Alright, and now for the awesome part! I'm looking for some team members to help me out with this project and hopefully have some fun while we're at it! I'm treating Miasma as a side project that I'm working on between college and work, so deadlines are going to be really flexible. Once again, I'm aiming for a chapter by chapter approach to designing the game, so maybe we can set up a time for everyone to submit materials for each new chapter along the way, maybe once every two weeks or something like that? Again, we can definitely play it by ear depending on everyone's personal schedules.
Here are the positions I am currently recruiting for. Some of these are pretty unique and only require basic familiarity with RPG Maker VX Ace, so definitely check these out if you're interested in getting involved with a great team!

Spriter/Pixel Artist: (1 vacancy)
 ​
Caedmon
___________________
 ​
I'm looking for someone who might be able to help me design modern and futuristic tilesets later on in the game's development. Please let me know if you're interested! I'll probably wind up needing one or two spriters/pixel artists.​
 ​
Artist/Graphic Designer: (1 vacancy)
 ​
LSirius
___________________
 

 ​
I can't draw for my life... haha. Anyways, I'm looking for one or two artists or graphic designers to help me out in designing the game's title screen, as well as graphics in certain certain story related cutscenes. This should be a really laid back position, so what are you waiting for? Please let me know haha.​
 ​
Writer: [FILLED]
 ​
Barzini
 ​
So... this is going to be a long game, and though I already scenarios for every chapter of Miasma planned out, I could definitely use some feedback on the storyline! Additionally, I haven't even started looking at possible story ideas for side quests, so it would be awesome if someone could suggest ideas for those additional scenarios. Additionally, it would be great to have a writer help out with some emotional scenes for a possible romance between Sebastian and Valentina haha. Please let me know if you're interested.​
 ​
Musician: (1 vacancy)
 ​
Ziggy_Grover
___________________
 

 ​
I need battle music and original background tracks for cutscenes. Woot!​
 ​
Tactical Combat Level Designer
Tactical Combat Scenario Mapper
(2 vacancies)
 ​
___________________
___________________
 ​
 ​
So, these are really unique positions. Though I am capable of programming combat scenarios using GubiD's TBS, I need a lot of help with combat level design, preferably from someone who is a big fan of Tactical RPGs and has had significant experience playing games with similar battle systems. I'd love some input on where it would be best to have enemies spawn, how maps should be streamlined to maximize tactical depth, when to implement certain victory or failure conditions, and how to improve the storyline's compatibility with certain combat scenarios. Also, if you're really good at mapping in general (doesn't matter if you're familiar with Tactical RPGs or not), we want you on the team, and we can create a special position just for you! Please let me know if you're interested, and I might be recruiting more than two people because tactical combat is such a critical part of this project.​
 ​
Beta Testers: 
 ​
As this project is still in its preliminary stages of development, I will not be recruiting any beta testers at this time. However, if you wind up in another position on the team, chances are, we'll probably be testing combat scenarios a lot of times together, which should be a lot of fun.​
 ​
My Management and Leadership Style:
 ​
Last but not least, I'd like to clarify some things about my management style. If we do wind up working together, then I will treat you as an equal and take into consideration everything you have to say, regardless of whether or not I disagree. I believe that allowing everyone to voice their opinions is the key to maximizing the potential of this project and cultivating powerful bonds between team members. Everyone on the team will be fully recognized in the game's credits and we will all have the satisfaction of knowing we accomplished something incredible.

Anyways, thanks so much for reading this thread! Here's how to get involved in the team (read the application form section)!
Application Instructions

1) Please post in this thread or PM me to indicate that you are interested in participating in the Miasma project.
2) Please note that Miasma is a non-commercial project and any work you contribute to the project will not be compensated. However, your achievements will be highlighted in the credits and I will devote every fiber of my being to making sure that all project collaborators receive due recognition.

With these considerations in mind, please also send an email to miasmagamerecruitment@gmail.com with the following information as soon as possible.

--------

Your first name (optional):

Your username in the RPG Maker forums:

Please submit a short biography about yourself (no longer than 100 words):

Are you comfortable working in English? If not, I can speak Spanish and Chinese fluently, please let me know if you would be more comfortable working in either of those languages. But English is preferable.

What position(s) are you applying for?

Do you have a Dropbox account? If not, are you willing to create a free account?:

Do you have GChat? If not, are you willing to create a free Gmail account?:

How long have you been using RPG Maker VX? If you do not have experience with RPG Maker VX, do you have any experience with RPG Maker XP or RPG Maker 2003?:

Do you have any government or military experience, or do you have a background in political science? A simple Yes/No answer will suffice, and you don’t need to go into any details. I’m just really interested if anyone would be able to provide personal experience and expertise in making the game’s storyline as authentic as possible.

What is your favorite Pokemon? (Haha)

----------------------
Involvement with the Miasma project will not require a huge time commitment. I’m planning to set deadlines once every two weeks with a very manageable workload for everyone involved in the project.

Again, this is a side project that I am pursuing along with school and work commitments, and I’m a very laid back guy, so if you’re interested in getting involved with an awesome team, making some friends in the process, and (hopefully) publishing a badass project at the very end that might or might not gain great reviews around the internet, now’s your chance =D

Thanks so much for reading this thread, everyone! Hopefully we can put a team together soon so we can get this show on the road!
 
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Caedmon

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Sounds like an interesting concept for a game.  I would love to see more games using Gubid's TBS system. 
 

LSirius

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Sir, I am interest in Artist/Graphic Designer position. Here is some of my works. I do mostly traditional since I haven't got a tablet yet. Take a look for yourself
[IMG]https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/t31.0-8/194701_292248574126796_1184235989_o.jpg[/IMG]
[IMG]https://scontent-a-hkg.xx.fbcdn.net/hphotos-ash3/t1.0-9/s552x414/1209262_647776765240640_1715293595_n.jpg[/IMG][IMG]http://fc08.deviantart.net/fs70/f/2012/159/b/8/manticore_by_lsirius-d52pdrk.jpg[/IMG]
This is my deviant gallery: http://lsirius.deviantart.com/gallery/
I can do pixel art sometime. English is not my first language so please don't mind it.
 
 
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Lifestorm

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Hi guys,

My sincerest apologies for not getting back to everyone sooner, but I've just been overwhelmed by lots of work and scholarship applications these last few weeks! But thanks so much for your interest and I'm humbled that so many people are interested in helping out!

The project is NOT on hold, it WILL continue, and I definitely plan on getting back to everyone (including the people who have PMed me) as soon as I have the chance, most likely by the end of April!

Thanks so much,

Lifestorm
 

ziggy_grover

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Here's my basic orchestration:

Standard string quartet (2 violins, viola, cello)

Four woodwinds at a time (changes b/w piccolo, flute, clarinet oboe, bassoon)

Brass quartet (french horn, 2 trumpets, trombone)

Standard rock band (2 guitars, bass, drums)

Keyboards (piano, organ, and synthesizer)

and percussion (timpani, tambourine, wood block, cowbell, and congas)

With the exception of the piano, guitars, and bass, everything will probably be electronic. But I will be doing a lot with the software I'm using to make it as real as possible.

Can't wait to work with you guys!
 
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Caedmon

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I need more cowbell!
 

Lifestorm

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Alright, happy to announce that the thread is back, and the character and screenshot sections have been updated. Thanks so much to everyone who has already expressed interest in joining the Miasma team.

For those of you who are new to this thread, I have also posted updated application instructions. This project is off to a great start and we have already completed the Prologue chapter and introductory combat tutorial, so please consult the application instructions and let me know if you're interested in joining the team!

Thanks so much,

Lifestorm
 

Caedmon

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Lifestorm, great communication thus far.  Looking forward to getting things rolling and hope there a few more people that want to hop on board with the project.  It looks to be very promising.
 

Lifestorm

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Thanks so much Caedmon. The project is going beautifully so far, and we'd love to have more people on the team! If you're at all interested, please let me know by posting in this thread or via pm.
 

Caedmon

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Things are going well with this project so far, so hop on board if you want to contribute to it.  It will be a great game done with the GTBS system.
 

ziggy_grover

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Hi everyone,

I just uploaded four songs to the dropbox:

Title Theme

Main Battle Theme

Boss Battle Theme

Military March

Click to have a listen and have an idea on how the music will be for this video game. I'll also make as much more as I can regarding the deadline. Can't wait to see how this will turn out!

Ziggy.
 
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