Greetings, fellow bipeds! So I've been using Yanfly's awesome Battle scripts and I've come to discover that the battle script somehow suppresses the red flash that appears on the map when a character has an ailment (poison, etc.). @Kes had requested a fix for this supplied by the equally-awesome @TheoAllen in this thread, but my question concerns placement and format. Specifically, is it actually placed in the Battle Engine script, and if it is, what lines and how should it be formatted? I tried it as a separate script just to test it and the game would not run, but when I tried altering the Yanfly script it still didn't work, meaning I clearly did it incorrectly. So if there's anyone who used this who could tell me the proper way for me to plug it in I would be immensely thankful. Also, please forgive me if I posted this thread in the wrong place.