>>Oddities
-Why of all the unique races did you chose Aasimar specifically.
-The choice of backgrounds was a little lackluster. Will you include more in the finished game or that's all?
-If you have more than one enemy near you when they incur into an attack of opportunity you can target any of them.
-Unconcious characters don't win exp. Is this intentional?
-You always start combat flatfooted, since you can never initiate it.
-Do sneak attacks only work when hidden? That's a very big nerf for rogues.
-Nitpick: Shouldn't the flaming weapon status be attached to the weapon, not characters. (though that's likely a coding limitation)
-The crypt took quite a bit of time to load, I guess it's because it's pretty big.
-Extra range weapons lets me trip enemies from only one tile away, despite attacks of oportunity triggering from two spaces away with it. Pretty annoying.
-I think I backstabbed the skeletons/zombies. Also, on a more nitpicky note, they're extremely wimpy in damage, BAB, and HP.
- Is there a fatigue system? My guys kept saying how tired they were, though there was no other indication of it.
-Where are my hamstrings, poison weapons and expertises? Hehe, I just miss those feats, are they absent from 3.5, or did you just choose not to use them?
-The game doesn't remember unused skill points, so i can't save them up for cross-class skils.
>>Impressions (Obviously I don't know what I'm talking about - if it is possible or not- also, these are only opinion/nitpicks, so feel free to ignore them)
-The way to select feats/spells one by one is a little annoying. Well, it's extra annoying for me because of my 1024X768 screen, but it's still kind of odd.
-When learning spells:
1- Maybe we should get a popup with the spell's name when mousing over them, so we don't have to click them one by one, to know which one is which.
2- Where is the spell's duration?
-Once you have learned spells, you should be able to see which school they belong to in the status screen. I'm saying this because I forgot which school each spell was, so I was not sure which Spell focus to pick on a later level up.
-Text It goes by really slowly, I had to repeat the random tutorial knights' intro because I lost against the goblins and hadn't saved, and it seemed to take forever to appear on screen. I'm exaggerating, but you knwo what I mean, there are some long pauses between each line.
-Is it impossible to make it so you can sell multiple copies of a weapon at once instead of having to select them one by one?
-When you load any save game your autosave gets automatically ovewritten, that's not always good. I like to think of the Autosave as a backup in case I mess stuff up, but with it saving all the time it felt kind of useless. Could it be possible to have some player customization to chose how often it autosaves?
-It would be cool to be able to see enemy's movement range when mousing over them.
-Nitpick: When switching lead characters, the party order got modified in menus, walking order and the save screen, but not on the on-screen hud.
-A remaining sp counter on the spell casting menu would help.
-Could it be possible to target friendly magic by clicking on party members portraits? As in, I want to heal my rogue, so I click on his portrait after selecting the spell instead of manually clicking on him.
-Is it impossible to have the popups for a target's name/hp/sp to appear over them when using a spell in battle?Since everything is so little, I'm always afraid I might confuse one guy for another.
>>Errors
-Typo: "stenght" on attack rolls tutorial.
-I picked Spell focus: Conjuration for my sorcerer, and went to the next screen, then changed my mind. Upon hitting the return button, I could choose both regular Focus and Greater focus for conjuration.
>>Bugs
-In the spell learning screen, clicking on some of the level 1 spells (as a sorcerer) causes a CTD.
-Clicking on an empty inventory slot in the shop menu triggers an error.
- I gave my cleric the nature domain, when I tried to learn barkskin, it CTDed.
- Ran into a bug when attempting a melee attack with my sorcerer. (Maybe because of his negative BAB?)
-The game bugged on me again when I tried to trip one of the shadows with my rogue using a non-magical weapon. BTW, I understand why I need a magical weapon to damage them...but why do I need one to trip them too? (Didn't take a screenshot, sorry)
-Right clicking on the save screen caused a graphical bug.