Junane

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This may sound far-fetched (as many google searches cannot find this situation), but how do I set up a state or attachable item so that it will reduce a specific % of received critical damage? Normal non-critical is not going to be affected by this.
 

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SpaceBot wrote on DoctorMolotov's profile.
I miss you :kaocry:
I have game ideas, but none of them would fit the theme for IGMC. XD
Why the heck do I keep comparing my games to ones made by huge companies? I'd love them to have that level of polish but I'm simply not good enough.
Hell of a day at the London Games Market! :D

1656892272017.png

Check out my haul!

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