In what way(s) can I reference TP via script calls? Because there doesn't seem to be too many ways to interact with TP via eventng (particularly conditional branches).
I want to achieve something where if a party member has 0% (or whatever number) TP, then they get inflicted with a state, else remove state.
I want to achieve something where if a party member has 0% (or whatever number) TP, then they get inflicted with a state, else remove state.

