Yo Ewan

Veteran
Veteran
Joined
Mar 30, 2016
Messages
35
Reaction score
2
First Language
English
Primarily Uses
Hi.


Does anyone know how I can make a refilling chest, like in The Elder Scrolls or something?


I have many dungeons in my game, but when the player runs out, they've run out of loot to swindle, weapons to grab, money to collect ect..


If you can't event it, is there a script?


Thanks!


Yo Ewan
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,956
Reaction score
14,802
First Language
English
Primarily Uses
RMVXA
Just use erase event on the chest once the loot is collected. Then when the player returns the chest will be there again to loot. If you want the loot to be random set it up so that it creates a random number then the loot the player finds is based on that number.


If you don't want the chests disappearing, you can instead reset the self switch so the chests are closed when you leave the dungeon, but that requires a script call. I don't recall it off the top of my head though.


Edit: Found it. The script call to reset self switch A is $game_self_switches[[id of the map the event is on, id of the event, 'A']] = false


So for example:


$game_self_switches[[68, 63, 'A']] = false


This would turn off switch A on event 63 on map 68 in your game.


Change A to B, C, or D if you use those self switches instead.
 
Last edited by a moderator:

Yo Ewan

Veteran
Veteran
Joined
Mar 30, 2016
Messages
35
Reaction score
2
First Language
English
Primarily Uses
Just use erase event on the chest once the loot is collected. Then when the player returns the chest will be there again to loot. If you want the loot to be random set it up so that it creates a random number then the loot the player finds is based on that number.


If you don't want the chests disappearing, you can instead reset the self switch so the chests are closed when you leave the dungeon, but that requires a script call. I don't recall it off the top of my head though.


Edit: Found it. The script call to reset self switch A is $game_self_switches[[id of the map the event is on, id of the event, 'A']] = false


So for example:


$game_self_switches[[68, 63, 'A']] = false


This would turn off switch A on event 63 on map 68 in your game.


Change A to B, C, or D if you use those self switches instead.

Thanks. That should do....


..


....However, is there a way I could make it so it takes a little while to respawn?
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,956
Reaction score
14,802
First Language
English
Primarily Uses
RMVXA
It will take a script to make them respawn after x time. Though you could do it that the dungeon resets as the player leaves (as in do all the self switch resets on your transfer event to exit the dungeon). Whichever is easier for you.
 

Yo Ewan

Veteran
Veteran
Joined
Mar 30, 2016
Messages
35
Reaction score
2
First Language
English
Primarily Uses

Latest Threads

Latest Posts

Latest Profile Posts

It does sometimes get a little embarrassing that I often come here to ask for help with something and seldom have anything to actually show for it. If there is one thing though I can commend myself for, it's for sticking with an idea I've been tinkering with for this long now and gradually making headways. Even though I've been reserved about my progress, I can say I'm farther now than where I initially started.
I'm gonna put my project on pause for a tiny bit so I can explore the engine outside of it... Winging it can only get you so far LMFAO
Have seen some of my favorite people here posting and helping others with questions today -- love to see it!
Haven't been on here actively in awhile, project is going strong my biggest issue is the STORY, i'm refining the plot and learning so much i decided to take a writers class to improve even more but the programming and functionality of the game is stepping up nicely!

Forum statistics

Threads
116,133
Messages
1,096,060
Members
151,552
Latest member
Staples
Top