Refilling Chests

Yo Ewan

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Hi.


Does anyone know how I can make a refilling chest, like in The Elder Scrolls or something?


I have many dungeons in my game, but when the player runs out, they've run out of loot to swindle, weapons to grab, money to collect ect..


If you can't event it, is there a script?


Thanks!


Yo Ewan
 

bgillisp

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Just use erase event on the chest once the loot is collected. Then when the player returns the chest will be there again to loot. If you want the loot to be random set it up so that it creates a random number then the loot the player finds is based on that number.


If you don't want the chests disappearing, you can instead reset the self switch so the chests are closed when you leave the dungeon, but that requires a script call. I don't recall it off the top of my head though.


Edit: Found it. The script call to reset self switch A is $game_self_switches[[id of the map the event is on, id of the event, 'A']] = false


So for example:


$game_self_switches[[68, 63, 'A']] = false


This would turn off switch A on event 63 on map 68 in your game.


Change A to B, C, or D if you use those self switches instead.
 
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Yo Ewan

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Just use erase event on the chest once the loot is collected. Then when the player returns the chest will be there again to loot. If you want the loot to be random set it up so that it creates a random number then the loot the player finds is based on that number.


If you don't want the chests disappearing, you can instead reset the self switch so the chests are closed when you leave the dungeon, but that requires a script call. I don't recall it off the top of my head though.


Edit: Found it. The script call to reset self switch A is $game_self_switches[[id of the map the event is on, id of the event, 'A']] = false


So for example:


$game_self_switches[[68, 63, 'A']] = false


This would turn off switch A on event 63 on map 68 in your game.


Change A to B, C, or D if you use those self switches instead.
Thanks. That should do....


..


....However, is there a way I could make it so it takes a little while to respawn?
 

bgillisp

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It will take a script to make them respawn after x time. Though you could do it that the dungeon resets as the player leaves (as in do all the self switch resets on your transfer event to exit the dungeon). Whichever is easier for you.
 

Yo Ewan

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