- Joined
- Jan 15, 2020
- Messages
- 97
- Reaction score
- 42
- First Language
- French
- Primarily Uses
- RMMV
Hello,
I want to add a refining system to my game.
Basically, I want it to go like this :
Talk to the blacksmith
Choose in your equipment something to refine (let's say a rod)
Refine the Rod
Receive a Rod +1 which has boosted stats
I want to avoid creating all my +n item in the database and Yanfly's Item Upgrade Slots plugin doesn't do exactly what I want
What's I've managed to do so far :
Adding the boosted stat to my item with this note tag (Yanfly's Equip Core Plugin)
<Custom Parameters>
mat = $gameVariables.value(41)
</Custom Parameters>
when the refine is done, I increase my variable and my item is boosted
The only thing missing is to add the boost count (+1, +2, +n)
With what I've done, I only have a Rod with boosted stat, not my Rod +1
Does anyone know how I could add the boost count without adding tons of items in my database please ?
thanks !
I want to add a refining system to my game.
Basically, I want it to go like this :
Talk to the blacksmith
Choose in your equipment something to refine (let's say a rod)
Refine the Rod
Receive a Rod +1 which has boosted stats
I want to avoid creating all my +n item in the database and Yanfly's Item Upgrade Slots plugin doesn't do exactly what I want
What's I've managed to do so far :
Adding the boosted stat to my item with this note tag (Yanfly's Equip Core Plugin)
<Custom Parameters>
mat = $gameVariables.value(41)
</Custom Parameters>
when the refine is done, I increase my variable and my item is boosted
The only thing missing is to add the boost count (+1, +2, +n)
With what I've done, I only have a Rod with boosted stat, not my Rod +1
Does anyone know how I could add the boost count without adding tons of items in my database please ?
thanks !
