Refining issues

PLUEVNR

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Hello,

I want to add a refining system to my game.

Basically, I want it to go like this :

Talk to the blacksmith
Choose in your equipment something to refine (let's say a rod)
Refine the Rod
Receive a Rod +1 which has boosted stats

I want to avoid creating all my +n item in the database and Yanfly's Item Upgrade Slots plugin doesn't do exactly what I want


What's I've managed to do so far :

Adding the boosted stat to my item with this note tag (Yanfly's Equip Core Plugin)
<Custom Parameters>
mat = $gameVariables.value(41)
</Custom Parameters>

when the refine is done, I increase my variable and my item is boosted


The only thing missing is to add the boost count (+1, +2, +n)
With what I've done, I only have a Rod with boosted stat, not my Rod +1

Does anyone know how I could add the boost count without adding tons of items in my database please ?

thanks !
 

Andar

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Does anyone know how I could add the boost count without adding tons of items in my database please ?
no, not possible - your only chance is to automate things.

the problem is that each database entry has a fixed name, and if you simply change the name it will go to all equipment with that ID, even if it is not improved. So technically the engine will need one entry for each +x of each equipment.

However you don't have to create those entries manually. There are several plugins that change the database to dynamic, allowing the engine to create the new entires while playing as needed.
For example the item randomizer from Yanfly works on that principle.

How to do that exactly depends on whatever plugin you decide to use, and I can't help you there.
 

PLUEVNR

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I see...

Then I'll certainly have to play around with the item upgrade slot plugin

Thanks for your quick answer
 

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