- Joined
- Nov 26, 2016
- Messages
- 56
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Hi! In the game I'm making, there are about 20 different characters (as of right now). Some are warriors, others are mages, others are supports and the others are tanks. Now I want to make a bit of diversity amongst those tanks, not just taking hits and a bit of healing here and there. I was wondering if there's a way to make a skill that reflects X% damage taken by the skill's user. I think it'd be a skill that adds a status to that character for let's say 3 turns, but there seems to be no way of doing this. I've seen a plugin (Yanfly's element core, to be exact) that reflects damage of certain elements. I'm looking for a plugin that simply reflects a certain portion of taken damage. Let's say I'd want to make a skill that reflects 30% taken damage. The user would take let's say 200 damage, and he'd reflect 60 to whoever dealt damage to him... Please help! I really need this for one of the characters I'm trying to make, since he's going to be based around that damage reflect ability...
