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Refreshable Events ACE
by Kyonides
by Kyonides
Introduction
Do you love using Self Switches as Page Conditions?
Are you worried about mobsters leaving worthless treasures that the player will never ever pick up and pack them?
You don't want the player to see those useless spoils are still lying on the floor when the party returns to that map?
Then I have got a solution tailored especially for your gaming needs!
With just a script call placed right after the player has defeated the enemy troops, you can tell the map to take care of just those events that would look totally out of place once the player returns to that map.
Read the embedded comments to find out how to do it!
Ruby:
# * Refreshable Events ACE * #
# Scripter : Kyonides Arkanthes
# v0.5.0 - 2023-06-03
# Are you worried about mobsters leaving worthless treasures the player will
# never ever pick up and pack them?
# You don't want the player to see those useless spoils are still lying on the
# floor when the party returns to that map?
# Or are you tired of finding the loot returning on its own after you saved
# and loaded the same game session?
# Now this scriptlet will handle the automatic refresh of such events!
# * Script Calls * #
# - Use it right after the party has defeated the enemy troops!
# refreshable_event
# - Use it only if you ever need to cancel the refreshable effect.
# normal_refresh_event
Do you need a demo to confirm this actually works?
Look no further!
Terms & Conditions
Free for use in any game.
Include my nickname in your game credits.
That's it!
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