- Joined
- Feb 21, 2017
- Messages
- 350
- Reaction score
- 271
- First Language
- English
- Primarily Uses
- RMMV
I remember using Previous RPG Makers with Damage Ratio scaling like 120% of Base Damage, Which made setting up Skills a lot easier. Since RPG Maker MV doesnt have the same damage methods, What is the easiest way to replicate it ?
What is 120% of Base Damage as expressed according to the Default "Normal attack" Formula ?
I just see a.atk * 4 - b.def * 2
Should i multiply a.atk by 20% more to get 120% of Base Damage ?
What happens to Value of b.def, Does it remain same or change ?
This doesn't tell me how much is what or maybe I just don't understand the way Conversion works. Is there a more reliable and easy way to convert Base Damage Scaling for Multiple values fast ? Like say, If i wanted to know what was 120%, 150% and 200% of Base Damage in RPG Maker MV.
What is 120% of Base Damage as expressed according to the Default "Normal attack" Formula ?
I just see a.atk * 4 - b.def * 2
Should i multiply a.atk by 20% more to get 120% of Base Damage ?
What happens to Value of b.def, Does it remain same or change ?
This doesn't tell me how much is what or maybe I just don't understand the way Conversion works. Is there a more reliable and easy way to convert Base Damage Scaling for Multiple values fast ? Like say, If i wanted to know what was 120%, 150% and 200% of Base Damage in RPG Maker MV.
