Regarding Damage Formula

Black Pagan

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I remember using Previous RPG Makers with Damage Ratio scaling like 120% of Base Damage, Which made setting up Skills a lot easier. Since RPG Maker MV doesnt have the same damage methods, What is the easiest way to replicate it ?

What is 120% of Base Damage as expressed according to the Default "Normal attack" Formula ?
I just see a.atk * 4 - b.def * 2
Should i multiply a.atk by 20% more to get 120% of Base Damage ?
What happens to Value of b.def, Does it remain same or change ?

This doesn't tell me how much is what or maybe I just don't understand the way Conversion works. Is there a more reliable and easy way to convert Base Damage Scaling for Multiple values fast ? Like say, If i wanted to know what was 120%, 150% and 200% of Base Damage in RPG Maker MV.
 

PhxFire

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@Black Pagan To do 120% damage from the original formula use
Code:
(a.atk * 4 - b.def * 2)*1.2
However you aren't required to use the base formula, I would suggest looking up what the variables mean and using simple tools like this line formula calculator can really help too. As far as figuring out damage/ scaling for your characters and enemies, I set up an excel sheet with all the formulas so I can see every moves stats at whatever lvl the characters/ enemies are. It makes balancing the game a lot easier!
 

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