- Mar 13, 2012
- Reaction score
- Primarily Uses
Newer versions of the nwjs should be using updated versions of Chromium/Blink that support WebGL on Metal. In theory, you could use the version of nwjs that ships with MZ, or upgrade your copy of nwjs yourself.As the main reason for this is Apple doesn't support OpenGL anymore, does that mean MZ doesn't use OpenGL? I have opened and tested my MV project in MZ before (as is well known in the community, this is very possible) and it all works actually, exporting included.
Does that mean I could evade this issue by using this technique of opening and exporting my game through MZ? (In theory i mean, I'm okay with this method not being officially supported of course).
Regarding earlier comments related to Macs and Gaming PCs, that can potentially change in the future: The performance of the M1 series of chips generally outpaces the Nintendo Switch and is close in performance to Playstation 4. While it's certain that it really won't be a "AAA" gaming device, iOS is one of the largest gaming platforms right now in userbase, and anyone developing for games natively for iOS going forward also gets the ability to run it on all current generation and upcoming Macs at no additional effort (should they choose to make their iOS game available on macOS).