- Joined
- Dec 8, 2017
- Messages
- 104
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- English
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- RMVXA
Hey! Hopefully this should be a simple thing but I'm having trouble finding exactly what I'm looking for.
My game is kind of lighthearted with lots of characters from multiple franchises so you can create your dream team and all kinds of crazy combinations. My latest addition is Nightmare from the Soulcalibur games and I want him to have his iconic sword, Soul Edge, which consumes the souls of those he kills. What I want is for Nightmare to regen a small amount of HP whenever he KILLS an enemy, but ONLY when he kills one. I can't seem to replicate or find a way to accomplish this and I'm hoping I won't require a whole script for one small character trait but I'll use one if there's no other way.
Originally I thought of just having his basic attacks deal Absorb element or something but I don't really want him to restore HP every time he hits something. I'd rather it's just when he gets a kill and I'm thinking the amount of HP he restores should be a small percentage rather than being based off of how much damage he deals.
Is there a simple way to accomplish this?
My game is kind of lighthearted with lots of characters from multiple franchises so you can create your dream team and all kinds of crazy combinations. My latest addition is Nightmare from the Soulcalibur games and I want him to have his iconic sword, Soul Edge, which consumes the souls of those he kills. What I want is for Nightmare to regen a small amount of HP whenever he KILLS an enemy, but ONLY when he kills one. I can't seem to replicate or find a way to accomplish this and I'm hoping I won't require a whole script for one small character trait but I'll use one if there's no other way.
Originally I thought of just having his basic attacks deal Absorb element or something but I don't really want him to restore HP every time he hits something. I'd rather it's just when he gets a kill and I'm thinking the amount of HP he restores should be a small percentage rather than being based off of how much damage he deals.
Is there a simple way to accomplish this?

