- Joined
- Jul 8, 2013
- Messages
- 298
- Reaction score
- 346
- First Language
- English
- Primarily Uses
I have a map that uses a ton of events (all of which actually just say "Call Common Event"). I would like to get rid of these events in order to reduce lag, and perhaps replace them with region events (or something else if someone has an idea). I've attempted to use Yanfly's Region Events but in this plugin, the player needs to be on top of the tile. I don't want the player to be able to walk on top of this tile, and I'm not sure how to change the priority system to "same as character" in the javascript.
For example, I have a dungeon full of Spiked Walls. I don't want the player to actually walk on top the wall to be damaged, and they can stand next to them safely enough, but when they try walking into wall, I'd like a common event to run. Again, it works fine with events, but I'm hoping to see if I can reduce some clutter a bit.
Thank you!
For example, I have a dungeon full of Spiked Walls. I don't want the player to actually walk on top the wall to be damaged, and they can stand next to them safely enough, but when they try walking into wall, I'd like a common event to run. Again, it works fine with events, but I'm hoping to see if I can reduce some clutter a bit.
Thank you!

