Region Layer

Would you like this feature?

  • Yes

    Votes: 28 87.5%
  • No

    Votes: 0 0.0%
  • Yes but not important

    Votes: 4 12.5%

  • Total voters
    32

Archeia

Level 99 Demi-fiend
Developer
Joined
Mar 1, 2012
Messages
14,716
Reaction score
14,551
First Language
Filipino
Primarily Uses
VNM
Description of the Feature:
Right now, regions have to be evented in a parallel process or something in order for it to do something automated or react to anything. But what if there's just a Region Layer and then if you Right Click -> Properties, you can set common events/properties/whatever to each layer you mapped on that area?

Code for Implementation:
Not sure yet.

Mockups:
In Rm2k/3, they have something similar called Areas.
upload_2017-4-20_15-2-8.png
When you click on New Area, you can set boundaries:
upload_2017-4-20_15-3-10.png
And you can have multiple areas in one map:
upload_2017-4-20_15-5-6.png

Now instead of just random encounters, what if you can add "Do Event Commands like this"

Why is this feature good?
This feature is great because of the following:
  • Flexible
  • Less Events.
  • Less Confusion
  • Less Parallel Process or something that slows down the game.

Possible issues with this feature?
Issues that might arise from this feature:
  • User friendliness
 

Edgre

Veteran
Veteran
Joined
Mar 31, 2017
Messages
32
Reaction score
18
First Language
English
Primarily Uses
RMMV
Sometimes you have to have a feature, get it's use down pat and for people to work with it for a while before you can figure out how to make it more user friendly. I'm still too new to judge, but this seems like a way to make more customization take less overall work. I don't really see the downside to that.
 

BubbleMatrix82

Norm Rejecting Black Sheep
Veteran
Joined
Feb 10, 2017
Messages
163
Reaction score
69
First Language
English
Primarily Uses
RMMV
I love this idea and I would love it more if we can give it battle encounters like suggested elsewhere on this forum. Throw in the ability to do conditional branches for specific regions and I think this really helps with game making. It would definitely need a walkthrough or tutorial in the editor for casuals, but once they understood it I think it would be fine.
 

Ms Littlefish

Dangerously Caffeinated
Global Mod
Joined
Jan 15, 2014
Messages
6,450
Reaction score
8,217
First Language
English
Primarily Uses
RMMV
I'm for this. I love regions and have used them frequently. I happily event things, but this definitely does get--intense, after awhile. Gotten some really funny bugs that way. XD
 

RetroBoy

Veteran
Veteran
Joined
Dec 16, 2016
Messages
378
Reaction score
259
First Language
English
Primarily Uses
Would this mean I would be able to set Monster Zones to specific areas on the world map without a plugin?

If so, yes. Strong yes.
 

feckyeslife

Sleepy Cat Mom
Veteran
Joined
Oct 27, 2015
Messages
196
Reaction score
121
First Language
English
Primarily Uses
RMMV
@RetroBoy Not to get off-topic, but currently you can already set troops (enemies) to certain regions within a specific map's Properties > Encounters. Each troop can only be set to 3 regions max, but it is possible~!
upload_2017-4-21_10-29-44.png
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

This forum is a great source of procrastination for me.
Today I read "The mouth speaks what the heart is full of." Simple, and reminds me I have a ton of work to do.
Why are cats so darn cute when their tongues are sticking out? If I did that, it wouldn't have the same effect.
The joy when you see a notification, the down when it's just a unnecessary quote of one of your posts again.

Forum statistics

Threads
94,399
Messages
920,615
Members
124,178
Latest member
LordLycan95
Top