Region Overlay

Tsukihime

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This script is pretty much a debug tool. I made it because I wanted to know what the region ID of a particular tile was, but it was too much work to print it out.

So I decide to draw it out...



Download

Get it at Hime Works

You will need this spritesheet.



Usage

Download the regionID spritesheet and place it in your Graphics/System folder.

You can change region ID's for a given (x, y) position using a script call

Code:
change_region_id(x, y, regionID)
You can enable/disable the region map using a script call
Code:
$game_system.region_map_disabled = true/false
 
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BILL_NYE_THO

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Do you think, with a different spritesheet, it would be usable for actual gameplay situations?

Say, calling the script so that on a button press the region that has battle encounters enabled would show up?

Almost like a kind of radar...

Does that make sense?
 

Tsukihime

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Probably, but you'll have to figure out what you want it to do and how it should work.
 

BILL_NYE_THO

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Probably, but you'll have to figure out what you want it to do and how it should work.
Of course! I didn't mean to imply I was asking you to do it.

I think the main thing I would have to do is edit the spritesheet so it only has a graphic on one reigon ID, and make it a solid color. That way when the script is enabled it shows the reigion as being red or whatever and nothing else gets altered.
 

Tsukihime

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Yes, you could probably just take the existing sprite-sheet and take out those numbers and then you will have your region markers.
 

BILL_NYE_THO

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Yes, you could probably just take the existing sprite-sheet and take out those numbers and then you will have your region markers.
Sweet, your script saved me a lot of time. Thanks for letting me bounce the idea off of you. :p
 

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