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Archeia

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Introduction
The purpose of this thread is to avoid duplicate threads that request the same feature. These are features that the community have recommended and had been rejected due to design decisions by the lead developer.

Event Functions
  • More Self Switches
  • Self Variables
  • More Page Conditions
Map Functions
  • RPG Maker XP-style Autotiles
  • 3D Mapping Capabilities
Battle System Functions
  • Action Battle System
  • Tactical Battle System
  • First Person Dungeon Crawler
**

Rejected Features that we think worth reattempting again to suggest:
  • TBD
 
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Updated my game's development post with the first video of it in action!


'Milestone Get!' :p
Heh, heh. I've been experimenting with a naughty word detector Common Event and using scripts to check certain strings. I never thought I would see such language in computer code. I would post a screen shot, but it probably wouldn't be appropriate, even with a Spoiler. But it certainly makes me laugh and it works great.
Yknow what? Im seriously considering recruiting a manager to oversee my games development.
Because I cannot focus or complete these tasks by myself. I need someone to give me orders, without having them be my boss.

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