Relationship System

Discussion in 'Game Mechanics Design' started by Jeneeus Guruman, Jul 3, 2012.

?

In what way do you want to have skills from partner?

  1. Once learned, it will be always available.

    51.9%
  2. Only available for a certain partner.

    48.1%
  1. Jeneeus Guruman

    Jeneeus Guruman The Returnee Veteran

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    Thanks for the feedback, Emmych.

    Anyways, my script for this is already done for VX. Since I don't have XP, I can't make one for that maker. And since I just Ace a while ago from relative of mine which I don't know who, Ace version will be available soon.

    The link for Relationship System will be available soon.
     
    #1
  2. Emzie

    Emzie ಠ_ಠ Veteran

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    I like this idea, like for certain games that is connected to love or partners or somethings

    but it's sad that people like this idea, some are not

    question:script for VX?
     
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  3. Jeneeus Guruman

    Jeneeus Guruman The Returnee Veteran

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    Thanks, Emzie.

    And yes. It's on VX. I'm still in the process on making in Ace.

    While waiting for approval on my script in this forum, refer my script to VX.net for a while.

    EDIT: Here's the link for VX. Sorry for the long wait.

    Ace version will be done soon.

    And also, any suggestion what feature to be added are still welcome.
     
    Last edited by a moderator: Jul 3, 2012
    #3
  4. RyanA

    RyanA Happy Cat Veteran

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    Sounds good, almost a bit like the one in Xenoblade, though that was quite different. In the game, certain actions in combat built affinity between party members. Depending how high the affinity was, the longer they could chain attacks for (and you also got some cutscenese!)
     
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  5. Jeneeus Guruman

    Jeneeus Guruman The Returnee Veteran

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    Thanks, Kitty RyanA. I'll try to look at Xenoblade's system.

    And guys, Relationship System Ace is now available. Any feedback, suggestions, or features you want to add are still welcome.
     
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