Relationship System

Jeneeus Guruman

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Relationship System

Version: 1.0.0

By Jeneeus Guruman


Introduction

This script allows to give bonuses to certains partners like stats and exclusive skills

Features

  • Stat bonus for each partner.
  • Skill bonus exclusively for each partner.

Screenshots

This will be the basis for the following screenshots below.



If Ulrika is Ralph's partner...





If Ylva is Ralph's partner...





Viewing the current partner and their relationship.

How to Use

Just insert above main and below other scripts (including other non-defaults).



Code:
# Script Calls:
#
# gain_rel_level(actor_id1, actor_id2)
# * Increases the level of the relationship between specified actor IDs.
# Placement of IDs is not necessarily in order. If actor_id2 is not
# specified, gets the value of the current partner instead.
#
# read_rel_level(actor_id1, actor_id2)
# * Gets the level of the relationship between specified actor IDs.
# Placement of IDs is not necessarily in order. If actor_id2 is not
# specified, gets the value of the current partner instead. This can be
# used for having different cutscenes by relationship.
Demo

Relationship System VX

Known Bugs

  • Error on single actors not having a partner. [FIXED]

Author's Notes

  • This script is free to use commercially or not. If commercially, you must credit me. If not, just don't claim this as your own but not crediting me is okay if you don't want to.
 
Last edited by a moderator:

Samven

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Primarily Uses
This is a very cool idea. I'm a bit too far ahead with my VX project to implement it but it's a cool script nonetheless.
 

Jeneeus Guruman

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Thanks Samven.

UPDATE: I found a bug in my game. Reuploaded the demo.
 

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