- Dec 18, 2013
- Reaction score
- First Language
- Primarily Uses
Lecode's Tactical Battle System 0.4
I'm working on a TBS for MV since a few weeks. This TBS is more closer from Ankama's Dofus/Wakfu TBS then FFs (that I didn't play).
If you're interested, don't hesitate to report bugs and give suggestions.
But make sure to read missing and planned features and known bugs before suggesting anything.
This content isn't released yet. Don't use it in any manner on a released project.
Final ToU will be available at the release.
But I opened a ******* page to support the project. I think it's the right way to go if I want to make it accessible for everyone.
I'm counting on that to release add-ons and compatibility patches frequently, as well as making tutorials and videos.
I really encourage whoever like the TBS to support it. It is still at his early stages and there are neat things coming.
I hope we'll achieve the first goal so that I could release future versions with lesser delays.
As a side note, I'm planning and willing to work on others battle systems as described on my ******* page. Looks like ABS is popular and since Quasi ABS seems to be dead I think this'll be the next system I'll work on. So, please share the link to whoever want to support me on my quest to port battle systems to MV.
Thank you for your comments and support so far and let's make the TBS better.
-Light of sight
-Custom scope and aoe (shapes, options, ect)
-Skills / items / attack sequences: You can do amazing actions and motions.
What's crucial and currently missing
-Some troop events command
-A map window for battles
-An option window
-A log window
-Range and move points alteration
-HP/MP bar on map for each battlers
-Action points system (as an add-on)
-You tell me
Please read it before suggesting something. (0.2 version - Need update)
Media / Progress Report
First demonstration (0.1)
Custom sprites animation preview (0.35)
Second demonstration (0.4)
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