Releasing my game on Steam, any opinions on DRM?

EVXA

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It's my up coming RPG MAKER ACE Game, if anyone wants to check it out the game is called "Gears of Phantasm" list on steam, the date was mis-labeled as Nov 17, however it releases around Dec 1st.

I've used "DRM" more or less if you can even call it that to make my game less pirate-able & while I don't endorse trying to decrypt rpg data files, if anyone wants to look at how I've handled it maybe it could proof useful to other RPG MAKERs to implement a method of encryptions for devs so they don't have to rely on third party software that likely won't work very well or be priced within the range or a small dev/team.

Just a thought I had, as its been quite the ordeal trying to overcome the fear of my first game just being instantly cracked & given out day 1.
 

bishiba

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I was thinking about DRM as well, but decided against as I worry that I'll mess it up. Essentially, what if the player buys the game and then due to my lacking programming skills the player get's an error saying it's pirated or similar. Then they'll need to make a ticket and ask for help and such.

I don't know your level of programming experience of course, just really think about if it's worth it to prevent X amount of players from pirating the game if there's a chance it might go wrong. If you don't know exactly what you're doing of course :)

This kinda goes for anyone reading this thread as well I suppose.

I'd offer to check the code, basically to see if I could crack it, for QA, but I don't know the Ace code.
 

lianderson

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I don't use it.

No regrets.
 

Ellenor

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To be honest drm are pretty useless, at most it will get you a day or maybe 2 weeks at most, if someone decides to pirate it. And many times it ends up being in the way for paying customers.
 

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