- Joined
- Jan 15, 2020
- Messages
- 209
- Reaction score
- 128
- First Language
- French
- Primarily Uses
- RMMV
Relics' Legacy
Follow the story of Elliot, a young man who desires to explore and see all the world has to offer. Even though his mother doesn’t want him leaving the protection of the village, he trains in secret to fulfill his dream of becoming the greatest Mage of his generation.
But fate has other plans for him...
What is the strange tattoo under his eye? How is he related to the ancient heroes? What connection is there between Elliot and the relics? And many more, yet to be answered...
Discover the beginnings of Elliot’s epic journey in this prolog. Save him, to save the world of Hearss.
But fate has other plans for him...
What is the strange tattoo under his eye? How is he related to the ancient heroes? What connection is there between Elliot and the relics? And many more, yet to be answered...
Discover the beginnings of Elliot’s epic journey in this prolog. Save him, to save the world of Hearss.
Equipment System :
Relics' Legacy has a classic JRPG equipment system. You'll find equipment upgrades in treasure chests, through quests, or you can simply buy them at shops.
Augment System :
Monster spirits can be used to augment a piece of equipment with extra statistics or resistances. Not all spirits have the same effects on all equipment, so choose your augments wisely....
Skill learning system :
Skills are learned by spending Job Points (JP), which are earned through quests or defeating monsters. Learning new skills is essential to tackle the challenges of Relic’s Legacy!
Story Book :
The Story Book will add unique, in depth knowledge about Hearss and the characters as well as gameplay tutorials for Relics' Legacy.
On Map Mechanics :
The current time and even the weather will need to be monitored.. Some events will only occur at specific times or when specific weather conditions are met. There are also places you can only explore by using the environment, so keep your eyes peeled for areas to jump and climb!
Default Controls : (Can be changed in the options menu)
Relics' Legacy has a classic JRPG equipment system. You'll find equipment upgrades in treasure chests, through quests, or you can simply buy them at shops.
Augment System :
Monster spirits can be used to augment a piece of equipment with extra statistics or resistances. Not all spirits have the same effects on all equipment, so choose your augments wisely....
Skill learning system :
Skills are learned by spending Job Points (JP), which are earned through quests or defeating monsters. Learning new skills is essential to tackle the challenges of Relic’s Legacy!
Story Book :
The Story Book will add unique, in depth knowledge about Hearss and the characters as well as gameplay tutorials for Relics' Legacy.
On Map Mechanics :
The current time and even the weather will need to be monitored.. Some events will only occur at specific times or when specific weather conditions are met. There are also places you can only explore by using the environment, so keep your eyes peeled for areas to jump and climb!
Default Controls : (Can be changed in the options menu)
- Left arrow, 4 (num pad) : Move Left.
- Right Arrow, 6 (num pad) : Move Right.
- Top arrow, 8 (num pad) : Move Up.
- Bottom arrow, 2 (num pad) : Move Down.
- Space, Enter, Enter (num pad), Z : Action/Confirm.
- X, Insert, Escape, 0 (num pad) : Cancel. Open the Menu.
- Shift (press) : Run (Auto-Run can be set in the option menu).
- Q, Page up : Next Character.
- W, Page down : Previous Character.
- S : Save Menu.
- I : Item Menu.
- E : Equipment Menu.
- K : Skill Menu.
- J : Quest Journal.
- O : Options Menu.
- B : Beastbook.
- T : Story Book.
- C : Display Clock.
- P : Display the Quick View Party.
- Ctrl (hold) : Ring Menu.
Download page : https://pluevnr.itch.io/relics-legacy
Facebook : Relics' Legacy Facebook Page
Forum : Page on RPG Maker Forum
Instagram : Instagram page
Facebook : Relics' Legacy Facebook Page
Forum : Page on RPG Maker Forum
Instagram : Instagram page
Hello everyone,
I'm Nico and I'm currently developing Relics' Legacy. The game is far from being finished but I wanted to release the 1st chapter as soon as it was complete.
I need your help!, Please give feedback so I know where to focus future development efforts..
You can give me your feedback here in the comments, on the Facebook page, or on the post on the RPG Maker forum
Facebook : Relics' Legacy Facebook Page
Forum : Page on RPG Maker Forum
Instagram : Instagram page
The first chapter is free but there are several ways you can help support the development:

Nico~
I'm Nico and I'm currently developing Relics' Legacy. The game is far from being finished but I wanted to release the 1st chapter as soon as it was complete.
I need your help!, Please give feedback so I know where to focus future development efforts..
You can give me your feedback here in the comments, on the Facebook page, or on the post on the RPG Maker forum
Facebook : Relics' Legacy Facebook Page
Forum : Page on RPG Maker Forum
Instagram : Instagram page
The first chapter is free but there are several ways you can help support the development:
- Give me your honest feedback.
- Follow the development pages (Facebook or Instagram. Or both! haha)
- Donate a little something when downloading the game.
Nico~
Made with RPG Maker MV ©2015 KADOKAWA CORPORATION./ YOJI OJIMA
Music and Sound : Eric Matyas (soundimage.org), Enterbrain, Kadokawa
Game Design : Haydeos, Avery, PandaMaru, whtdragon, Yanfly Engine, Fallen Angel Olivia, Enterbrain, Kadokawa
Character Design : RavenBlackbird, Hiddenone, Ækashics, Vibrato, PLUEVNR, Enterbrain, Kadokawa
Programming : Yanfly Engine, Fallen Angel Olivia, Moghunter, SkottyTV, 姫HimeWorks, PLUEVNR, Hudell, Chaucer, Shaz, TAA, Arisu's Dollhouse, Galv, tomoaky, Enterbrain, Kadokawa
Writing : PLUEVNR, HawkZombie
Special Thanks : Maddy Neko, Remeasywin, Stfufane, RPG Maker Community and friends
Music and Sound : Eric Matyas (soundimage.org), Enterbrain, Kadokawa
Game Design : Haydeos, Avery, PandaMaru, whtdragon, Yanfly Engine, Fallen Angel Olivia, Enterbrain, Kadokawa
Character Design : RavenBlackbird, Hiddenone, Ækashics, Vibrato, PLUEVNR, Enterbrain, Kadokawa
Programming : Yanfly Engine, Fallen Angel Olivia, Moghunter, SkottyTV, 姫HimeWorks, PLUEVNR, Hudell, Chaucer, Shaz, TAA, Arisu's Dollhouse, Galv, tomoaky, Enterbrain, Kadokawa
Writing : PLUEVNR, HawkZombie
Special Thanks : Maddy Neko, Remeasywin, Stfufane, RPG Maker Community and friends
Devlog 2.1.2
Monster Balance :
- Earth Guardian boss fight dynamized
- Earth Guardian : Fortify spell modified, Attack removed, Stone Hammer Added, Weighted Stance added
- Earth Guardian, Queen Rat and Ridiculously Big Jellyfish MP raised
- Queen Rat and Ridiculously Big Jellyfish esperience decreased
- Bat experience raised
Mapping :
- Narrow Summit shadow bug fixed
- Worldmap to Moonbright transition modified
- Monster sensor size reduced
Characters :
- Elliot now starting with the knowledge skill learned
- Noah starting level 2 with the potion skill learned
Interface :
- Battle screen transition modified
- Shutdown command added to the game menu
- Volume control improved
I've also decided to shutdown the ******* page as the game is far from being over. I want to show my progress first and let people judge a longer demo.
Same goes for the Discord. There are plenty of very good discord communities around RPG Maker games and I don't have to run mine.
__________________________________________________________
Devlog 2.1.1
Bug :- Breaking game bug fixed in Hinter Hollow
__________________________________________________________
Devlog 2.1.0
Texts and Dialogues :
- Mispells corrected
- Colors fixed
- Story Book renamed in Encyclopedia
- Added a "Places" section in the Encyclopedia
- Added pages about Hearss, Shimmering Island, Moonbright and Little Rock Harbour to the Encyclopedia
- Added dialogues in the first cutscene and on NPCs in Hinter Hollow
- Slightly modified the tutorial popups
- Added an hint during the trial of courage
- Escape message window fixed
- Message window offset fixed in the 3rd cutscene
- Changed the name of the Digger in Chief into Head Digger (that was too French I guess XD)
Sounds and visuals :
- Added a dramatic music in the Narrow Summit cutscene
- Removed some sound effect
- Change the color of the HP/MP bars in the Quick View Party
Battle balance :
- Reduced the MP cost of Amputation (Noah)
- Reduced the agility of every monster
- Rat : JP raised, Exp and Moni decreased
- Cockatrice and Hornet : Atk, Exp, Moni and HP max decreased
Mapping :
- Narrow Summit collision fixed
- Added some details on Shimmering Island
Bugs :
- Meteo and Clock on game over fixed
- Lightning Hector quest failure fixed
- Narrow Summit bug on Elliot's death fixed
- Trial of courage jump when it shouldn't fixed
Others :
- Added social medial links on the title screen
- Spirit tutorial rewards you with a Rabbit spirit
__________________________________________________________
Devlog 2.0.0
The goal of this V2 was to raise the graphic quality and rebalance the characters and the monster. I wanted it to look more professional, more polished.
It took me a year to update everything and fix new bugs.
I'm now very proud of the result and glad to show this new version of my prolog
New features :
- On map mechanics : You can push specified elements in delimited areas, jump over small gaps and slide down cliffs.
- You become a tiny Elliot on the World Map.
- Ring Menu added. Press Ctrl while ingame.
Updates :
- New title screen. Changed the background image, the animations. Added the current version, a copyright and social media buttons with direct links.
- Update credits. New names, new pictures.
- Decreased every quest's rewards. Before, the player was becoming too strong and too fast. I had to slow down everything to make the gaming experience more enjoyable.
- Changed the experience chart.
- Added "Crab" and "Rabbit" monsters.
- Added "Max" foe. - Removed "Wolf" monster.
- Changed "Rat", "Hornet", "Jellyfish" and "Ridiculously big jellyfish" skin.
- Changed every monster base statistics.
- Changed every monster Experience, Job Points and Moni rewards.
- Modified "Earth Guardian" skills.
- Changed the game font.
- Changed the game window skin.
- Changed the message window skin.
- Changed the main menu UI.
- Added Elliot, Noah et Julia full body art to the main menu.
- Added 5 side quests.
- Changed "Test of Courage" into "Trial of Courage".
- Modified the Trial of Courage quest.
- Added a trial room in Hinter Hollow.
- Added a shortcut passage in Narrow Summit.
- Changed the chest reward display.
- Added faces, names and random dialogues to every NPC.
- Added the tent item. Only available on save points.
- Changed the clock display.
- Changed Elliot's basic attack animation.
- Changed the Scan and Identify skills UI.
- Reworked every single map of the game.
- Changed the damage digits.
- Balanced pieces of equipment.
- Modified the random encounter rate.
Major fix :
- Crash with the board quest when a quest was finished.
Minor fixes :
- Corrected every spelling mistakes.
- Simplified how sidestairs were handled.
- Corrected a couple of text windows.
Known bug :
- If the scan skill is the first thing you use in a battle, it won't focus the right target. Will work perfectly later in the fight.
Monster Balance :
- Earth Guardian boss fight dynamized
- Earth Guardian : Fortify spell modified, Attack removed, Stone Hammer Added, Weighted Stance added
- Earth Guardian, Queen Rat and Ridiculously Big Jellyfish MP raised
- Queen Rat and Ridiculously Big Jellyfish esperience decreased
- Bat experience raised
Mapping :
- Narrow Summit shadow bug fixed
- Worldmap to Moonbright transition modified
- Monster sensor size reduced
Characters :
- Elliot now starting with the knowledge skill learned
- Noah starting level 2 with the potion skill learned
Interface :
- Battle screen transition modified
- Shutdown command added to the game menu
- Volume control improved
I've also decided to shutdown the ******* page as the game is far from being over. I want to show my progress first and let people judge a longer demo.
Same goes for the Discord. There are plenty of very good discord communities around RPG Maker games and I don't have to run mine.
__________________________________________________________
Devlog 2.1.1
Bug :- Breaking game bug fixed in Hinter Hollow
__________________________________________________________
Devlog 2.1.0
Texts and Dialogues :
- Mispells corrected
- Colors fixed
- Story Book renamed in Encyclopedia
- Added a "Places" section in the Encyclopedia
- Added pages about Hearss, Shimmering Island, Moonbright and Little Rock Harbour to the Encyclopedia
- Added dialogues in the first cutscene and on NPCs in Hinter Hollow
- Slightly modified the tutorial popups
- Added an hint during the trial of courage
- Escape message window fixed
- Message window offset fixed in the 3rd cutscene
- Changed the name of the Digger in Chief into Head Digger (that was too French I guess XD)
Sounds and visuals :
- Added a dramatic music in the Narrow Summit cutscene
- Removed some sound effect
- Change the color of the HP/MP bars in the Quick View Party
Battle balance :
- Reduced the MP cost of Amputation (Noah)
- Reduced the agility of every monster
- Rat : JP raised, Exp and Moni decreased
- Cockatrice and Hornet : Atk, Exp, Moni and HP max decreased
Mapping :
- Narrow Summit collision fixed
- Added some details on Shimmering Island
Bugs :
- Meteo and Clock on game over fixed
- Lightning Hector quest failure fixed
- Narrow Summit bug on Elliot's death fixed
- Trial of courage jump when it shouldn't fixed
Others :
- Added social medial links on the title screen
- Spirit tutorial rewards you with a Rabbit spirit
__________________________________________________________
Devlog 2.0.0
The goal of this V2 was to raise the graphic quality and rebalance the characters and the monster. I wanted it to look more professional, more polished.
It took me a year to update everything and fix new bugs.
I'm now very proud of the result and glad to show this new version of my prolog
New features :
- On map mechanics : You can push specified elements in delimited areas, jump over small gaps and slide down cliffs.
- You become a tiny Elliot on the World Map.
- Ring Menu added. Press Ctrl while ingame.
Updates :
- New title screen. Changed the background image, the animations. Added the current version, a copyright and social media buttons with direct links.
- Update credits. New names, new pictures.
- Decreased every quest's rewards. Before, the player was becoming too strong and too fast. I had to slow down everything to make the gaming experience more enjoyable.
- Changed the experience chart.
- Added "Crab" and "Rabbit" monsters.
- Added "Max" foe. - Removed "Wolf" monster.
- Changed "Rat", "Hornet", "Jellyfish" and "Ridiculously big jellyfish" skin.
- Changed every monster base statistics.
- Changed every monster Experience, Job Points and Moni rewards.
- Modified "Earth Guardian" skills.
- Changed the game font.
- Changed the game window skin.
- Changed the message window skin.
- Changed the main menu UI.
- Added Elliot, Noah et Julia full body art to the main menu.
- Added 5 side quests.
- Changed "Test of Courage" into "Trial of Courage".
- Modified the Trial of Courage quest.
- Added a trial room in Hinter Hollow.
- Added a shortcut passage in Narrow Summit.
- Changed the chest reward display.
- Added faces, names and random dialogues to every NPC.
- Added the tent item. Only available on save points.
- Changed the clock display.
- Changed Elliot's basic attack animation.
- Changed the Scan and Identify skills UI.
- Reworked every single map of the game.
- Changed the damage digits.
- Balanced pieces of equipment.
- Modified the random encounter rate.
Major fix :
- Crash with the board quest when a quest was finished.
Minor fixes :
- Corrected every spelling mistakes.
- Simplified how sidestairs were handled.
- Corrected a couple of text windows.
Known bug :
- If the scan skill is the first thing you use in a battle, it won't focus the right target. Will work perfectly later in the fight.
Devlog 1.5.0
New features :
- Story Book is now live. The story book is adding knowledge about the characters and the story. It's also a place where you'll find tutorials about several game features, settings, and so on
- Pop-up message when a new tutorial is added
- Free Heal in Elliot's bedroom
Updates :
- Earth Guardian HP reduced
- All Boss monsters skill animations created
- All monsters basic attack name changed
- All monsters' skill animation created
- Bat, Rat, Hornet and Cockatrice sprites modified
- Encounter rate reduced
- Evasion rate raised
- Face expressions on dialogues added
- Cloud animation in outdoor maps
- Skill learning requirements modified
- Julia's starting skills and JP modified
- Credits edited
Major fix :
- Lag during "Daddy's request 2" fixed
Minor fixes :
- Moonbright to world map transfer event fixed
- Double peck skill fixed
- Several spelling mistakes fixed
__________________________________________________________
Devlog 1.4.0
New features :
- Emotional bubbles aboce quest NPC and merchant NPC.
- Credit page added on main title.
- New cursor.
Updates :
- All maps reworked.
- Title screen entirely reworked.
- Earth Guardian and Queen Rat sprites modified.
- Earth Guardian skills updated.
- Change de currency name.
- Several sound effect modified.
- Game icon modified.
- Normal attack animation updated.
- Game file lighten
__________________________________________________________
Devlog 1.3.1
Bug fixed :
- lags due to quest window on map fixed.
__________________________________________________________
Devlog 1.3.0
New features :
- the quest log is now visible on Map. You can choose which quest is active while you play in the quest journal. You can choose to remove that window in the options.
- keyboard settings is now possible. You can set any key for any action, everything is editable. You can set shortcuts for Item menu (I), Equipment menu (E), Formation menu (F), Skill menu (K), Save menu (S), Quest journal (J), Beastbook (
- default keys in brackets.
- farmer shop. The farmer is now selling vegetables. These are healing items with less effect. Unlike the common items, you can't use them with Noah's pharmacy skills.
- treasure chests are no longer popping up a text box needing the player to press the action key. You now have a popup on the bottom right of your screen which will fade away after 4 seconds, you can continue move and play while the popup is visible.
- new map. You now have access to the Diggers' refuge in Moonbright.
- added a mine wagon in Hinter Hollow. You can cross the map and avoid tights.
Updates :
- new map updates (Moonbright, farmer's house, INN, Moonbright's chief house, Hinter Hollow). More map updates will follow in a couple weeks.
- skills renamed :
* Fire, Fire + and Fire X become Flame, Fire Ball and Flame Geyser
* Ice, Ice + and Ice X become Ice formation, Ice pick and Ice Generator
* Thunder, Thunder + and Thunder X become Sparkle, Lightning and Thunderbolt.
* Heal, Heal + and Heal X become Recovery, Cure and Heal
* Barrier becomes Shelter
* Palm Push Strike becomes Exploding Palm
* Acid Terror becomes Acid Spread
* Crazy Uproar becomes Merchant Thrill
- Queen Rat appearance modified
- Every single NPC and citizens now have a name
- Added citizens NPC in Little Rock Harbour
Bug Fixed :
- Monster description ajusted
- Thunderbolt (formerly Thunder X) animation fixed
- buffs, malus and guard turn count fixed
- daddy's request 2 objectives list fixed.
__________________________________________________________
Devlog 1.2.0
Updates :
- 4 houses reworked (Elliot's house, Noah's house, weapon shop and item shop). More will be reworked soon. The game is going to be less "square shaped" and maps more detailed.
- Monster description added, still having a little bug with it but it will be fixed for the next update.
- item drop rate adjustment.
Major fix :
- equipment menu fixed.
Minor fixes :
- Monster drops are now visible in the monster book.
- Julia's skills requirements fixed
__________________________________________________________
Devlog 1.1.1 :
Minor fixes :
- Noah skills' requirments fixed ;
- Julia starting level and JP raised ;
- Spelling mistakes corrected ;
- Fire X, Ice X, Thunder X, Barrier, Shell animation fixed ;
- Spirit description corrected ;
- Paralyse skill fixed.
__________________________________________________________
Devlog 1.1.0 :
Features added :
- Game over Screen changed, you now can choose between coming back to the last visited INN, load a game file or going back to the title screen. To be teleported in an INN, you need to visit one first. You'll be teleported with 1 HP. ;
- sound effect on message ;
- killcount and itemcount in the Quest Journal. You no longer need to check your item or count how many monsters you have killed. Just check in the Quest log.
Minor fixes :
- First boss max HP decreased ;
- Narrow Summit monsters attack decreased ;
- Angel's Feather price decreased ;
- some quest and monster related issues fixed ;
- Monster Book updated.
__________________________________________________________
Devlog 1.0.1 :
Minor fixes :
- experience table fixed
- sea sound in Little Rock Harbour fixed
- armors' description updated
- several spelling mistakes corrected
New features :
- Story Book is now live. The story book is adding knowledge about the characters and the story. It's also a place where you'll find tutorials about several game features, settings, and so on
- Pop-up message when a new tutorial is added
- Free Heal in Elliot's bedroom
Updates :
- Earth Guardian HP reduced
- All Boss monsters skill animations created
- All monsters basic attack name changed
- All monsters' skill animation created
- Bat, Rat, Hornet and Cockatrice sprites modified
- Encounter rate reduced
- Evasion rate raised
- Face expressions on dialogues added
- Cloud animation in outdoor maps
- Skill learning requirements modified
- Julia's starting skills and JP modified
- Credits edited
Major fix :
- Lag during "Daddy's request 2" fixed
Minor fixes :
- Moonbright to world map transfer event fixed
- Double peck skill fixed
- Several spelling mistakes fixed
__________________________________________________________
Devlog 1.4.0
New features :
- Emotional bubbles aboce quest NPC and merchant NPC.
- Credit page added on main title.
- New cursor.
Updates :
- All maps reworked.
- Title screen entirely reworked.
- Earth Guardian and Queen Rat sprites modified.
- Earth Guardian skills updated.
- Change de currency name.
- Several sound effect modified.
- Game icon modified.
- Normal attack animation updated.
- Game file lighten
__________________________________________________________
Devlog 1.3.1
Bug fixed :
- lags due to quest window on map fixed.
__________________________________________________________
Devlog 1.3.0
New features :
- the quest log is now visible on Map. You can choose which quest is active while you play in the quest journal. You can choose to remove that window in the options.
- keyboard settings is now possible. You can set any key for any action, everything is editable. You can set shortcuts for Item menu (I), Equipment menu (E), Formation menu (F), Skill menu (K), Save menu (S), Quest journal (J), Beastbook (
- farmer shop. The farmer is now selling vegetables. These are healing items with less effect. Unlike the common items, you can't use them with Noah's pharmacy skills.
- treasure chests are no longer popping up a text box needing the player to press the action key. You now have a popup on the bottom right of your screen which will fade away after 4 seconds, you can continue move and play while the popup is visible.
- new map. You now have access to the Diggers' refuge in Moonbright.
- added a mine wagon in Hinter Hollow. You can cross the map and avoid tights.
Updates :
- new map updates (Moonbright, farmer's house, INN, Moonbright's chief house, Hinter Hollow). More map updates will follow in a couple weeks.
- skills renamed :
* Fire, Fire + and Fire X become Flame, Fire Ball and Flame Geyser
* Ice, Ice + and Ice X become Ice formation, Ice pick and Ice Generator
* Thunder, Thunder + and Thunder X become Sparkle, Lightning and Thunderbolt.
* Heal, Heal + and Heal X become Recovery, Cure and Heal
* Barrier becomes Shelter
* Palm Push Strike becomes Exploding Palm
* Acid Terror becomes Acid Spread
* Crazy Uproar becomes Merchant Thrill
- Queen Rat appearance modified
- Every single NPC and citizens now have a name
- Added citizens NPC in Little Rock Harbour
Bug Fixed :
- Monster description ajusted
- Thunderbolt (formerly Thunder X) animation fixed
- buffs, malus and guard turn count fixed
- daddy's request 2 objectives list fixed.
__________________________________________________________
Devlog 1.2.0
Updates :
- 4 houses reworked (Elliot's house, Noah's house, weapon shop and item shop). More will be reworked soon. The game is going to be less "square shaped" and maps more detailed.
- Monster description added, still having a little bug with it but it will be fixed for the next update.
- item drop rate adjustment.
Major fix :
- equipment menu fixed.
Minor fixes :
- Monster drops are now visible in the monster book.
- Julia's skills requirements fixed
__________________________________________________________
Devlog 1.1.1 :
Minor fixes :
- Noah skills' requirments fixed ;
- Julia starting level and JP raised ;
- Spelling mistakes corrected ;
- Fire X, Ice X, Thunder X, Barrier, Shell animation fixed ;
- Spirit description corrected ;
- Paralyse skill fixed.
__________________________________________________________
Devlog 1.1.0 :
Features added :
- Game over Screen changed, you now can choose between coming back to the last visited INN, load a game file or going back to the title screen. To be teleported in an INN, you need to visit one first. You'll be teleported with 1 HP. ;
- sound effect on message ;
- killcount and itemcount in the Quest Journal. You no longer need to check your item or count how many monsters you have killed. Just check in the Quest log.
Minor fixes :
- First boss max HP decreased ;
- Narrow Summit monsters attack decreased ;
- Angel's Feather price decreased ;
- some quest and monster related issues fixed ;
- Monster Book updated.
__________________________________________________________
Devlog 1.0.1 :
Minor fixes :
- experience table fixed
- sea sound in Little Rock Harbour fixed
- armors' description updated
- several spelling mistakes corrected
Some more features will be added soon. Thanks for the feedbacks. Keep finding issues or features not well implemented (bug, errors, spelling, assets, monsters, and so on)
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